Search results

  1. R

    Gstaff clarifies 24-hour town pacification

    Perhaps, they live in those bombed out houses, and are just scavengers. Then again, they might be there to protect something that we don't know about yet.
  2. R

    IGN Fallout 3: Six Hours of Exploration

    I really don't understand getting upset over invisible walls. Yes, they might suck to have, but it would also suck to make shelled out buildings, rubble, or whatever else and place it all around the edge of the play area. I would find that to pull me out of the game more, than just a vast...
  3. R

    Fallout 3: Gathering Good Karma

    I think the idea of having a base is a great thing. It is a wonderful way to make it so that you can always just go back somewhere, and make new weapons or whatever you might need for some big adventure. I hope that you get more than one though. At least have one near some major areas of...
  4. R

    Fallout 3: Gathering Good Karma

    Shouldn't you only get a suite if you blow up Megaton? How is that typical? That is expected, but I don't think it is typical. Now if you want to go for a stretch and say it is typical in the sense that since you did something for the bad guy, and he now sees you as a partner, so he now...
  5. R

    Fallout 3 gets 5/5 from Blender

    Ugh, Something Awful has the worst humor ever.
  6. R

    Fallout 3: Skills and Perks

    Then what would be a good example of a reputation system? One where in one town you can go balls to the walls, killing people left and right, but then in the next you have to be almost like a monk, and be nonviolent?
  7. R

    Fallout 3: Skills and Perks

    I really like how you didn't even answer his question on the karma system in the game. I saw you were just asked again, but just to be sure you don't miss it, what do you think of the karma system?
Back
Top