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  1. Q

    FO2 Mechanics Overhaul Mod

    I can confirm this now. My unarmed skill is now @ 102%. Attacking pig rats now leads to torsohitchance of 96 or 99%. Should these values exceed 95%?
  2. Q

    FO2 Mechanics Overhaul Mod

    I would appreciate such a probability distribution for many skill rolls. Maybe 2 or 3 averaged random numbers. For the save scumming i have to say: Maybe better leave it alone. The zeta scan is a good example. Many players regard this, as the create their character. Btw this is also...
  3. Q

    I come here to stay sane...

    The themepark comparison hits the nail right on the head! :D I am also not amused about the ego-shooter system. Outside, it can be really nice to look around, but especially inside vaults it's sometimes ugly for me. I often loose direction after some doom-like action, collecting stuff...
  4. Q

    FO2 Mechanics Overhaul Mod

    it's me again! :D After reading the last posts i feel, i should mention my visit in tubby s store. Entered the Den first time. Headed straight to tubby for bartering. He had 29x 10mm JHP and 29x 10mm AP. I dragged one stack (24) in the barter area. Then dragged the remaining stack of 5 also...
  5. Q

    I come here to stay sane...

    You are right. The way they did it, an area of a fallout game can't be covered. It's too limited by the players travelling speed. It makes the wasteland so "familiar". :)
  6. Q

    FO2 Mechanics Overhaul Mod

    Ok, started a new character, did all quests in Arroyo, now looking around in Klamath. Bugs (RP 2.2 + Jim 1.48): - Sometimes i get displayed a 100% THC while hovering over target (should be ~50 (eg. sharpenend spear vs. plant)). - Sometimes the displayed AP cost in main weapon window gets...
  7. Q

    I come here to stay sane...

    I don't like F3. It's so boring in so many ways. NV is ok by being better than F3. But for me, a Fallout game doesn't fit in this type of openworld. Running in some minutes from on edge of the map to another doesn't feel like being in "the harsh wastelands". A 3D Fallout Game in an openworld...
  8. Q

    FO2 Mechanics Overhaul Mod

    "More or less" i see it the same way. But later in game the incoming damage numbers spreads wider, which also leads to more sudden deaths. Ok it's all theoretical. I will have an eye about it this time. But if armor is the only way to increase your survival ability, sooner or later everybody...
  9. Q

    FO2 Mechanics Overhaul Mod

    Thanks for the fast response. Found the armor settings. Thanks again. Missed it somehow before. Fixed HP: Ah... now it all makes sense. Or not. ;) As i remember, there were enough encounters with lots of gunwielding enemies you can't wipe out in one or two turns. Lets think about 5 or...
  10. Q

    FO2 Mechanics Overhaul Mod

    This mod makes some great changes in gameplay, especially for advanced Fallout gamers. Very nice! I red the other thread caryfully twice, but it's still hard to keep all the changes (and the changes for the changes) in memory for bug reporting. First some questions: What happened to the...
  11. Q

    Questions about Shady Sands/The Hub/ vaults

    @harlsberg: Aren't you afraid, your story could sound like some of the speeches of old politicians about the web? First, it's funny, but later you think only OMFG...
  12. Q

    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    I want to say "Thank you" too, its simply an impressive piece of work and makes the game so much better. I cant remember how many hours i spent on F1 and F2... [insert typical F1&2 fanboy jabbering here :wink: ] ... Played the RP twice or more. And now its time to play it again. :mrgreen...
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