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    Apokalypsos: A Post-Apocalyptic MMO Project

    I find it kind of weird that you supposedly have a load of dedicated designers, but lack programmers. You could easily learn C++ in two weeks yourself, and I'd imagine getting the hang of using TGEA wouldn't take more than a few months, either. Being a designer/programmer also helps in that you...
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    BioShock reviews, penultimate roundup?

    I might not be correctly understanding what you're trying to say here, but... HPs being used is only a result of design decisions, not technical limitations. Keeping track of wounds of various types and severity, with varied consequences, would lead to gameplay quite different from traditional...
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    10 Things I Hate About Bioshock

    The solution to the above has already been made: checkpoints + temporary saves. Make a temporary save anywhere, anytime, then resume where you left off later. If you die, you go back to the last checkpoint, though, so you can't cheeze your way through the game by quicksaving/loading every second...
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    Auto Assault to die its final death

    I most likely am missing something here, but releasing the server software to the community for free doesn't necessarily mean open-sourcing it, no?
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    Eurogamer interviews Pete Hines

    It seems some of us are indeed stuck eight years in the past. :P But anyway, what's up with this sort of dismissive straw men as a response to negative criticism against Fallout 3? "Everyone loves the game, except a bunch close-minded people stuck in the past, who don't matter anyway." -...
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    10 Things I Hate About Bioshock

    And considering that, could it be that 100/100 does not, in fact, stand for a "perfect game"? If you were to disallow rating the games for the highest possible score, it'd only mean that the highest score just became one less, and you'd had to stop using that one, too, eventually removing the...
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