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  1. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    There are 2 guns and a good total amount of 10mm JHP in Klamath, so the only place you struggle without melee skills is Arroyo. Mind you, one gun in Klamath is a pain to get if you don't konw about the disappearing corpse issue. :)
  2. M

    Vault 101

    Now, that could have been good. You'd still need a pretext for why it took so long before exit, but it'd make the Vault area like an early Vault City or Shady Sands, not so like V13.
  3. M

    Fun Character Concepts

    It's a pretty FRENCH word, that's why. :D One of many that sneaked into English at one point or the other.
  4. M

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    In normal Fallout 2, party members gain levels randomly. Every time you gain a level, each of your current NPCs has a chance to level up too. If they don't level up, the chance of it happening next time you go up a level is increased. For example you could pick up Sulik, gain a level or two...
  5. M

    F2: Combat Overhaul Mod 2.0

    @Glovz Hi. I'm trying to compare your mod with F2WR, but it's a bit subjective if I just try them one after the other. Would you be able to make a "Weapon damage vs armor" example spreadsheet like Magnus's one (link) so that I could see how all those mechanism changes affect combat directly...
  6. M

    FO2: Ironman Build

    I go with only giving Vic weapons with a to hit bonus unless I have no alternative, as well as the policy below. "Burstfire weapons will only be issued under the following conditions: -When you are set to Stay Here, and I know the enemy will be coming through THAT DOOR, you are facing THAT...
  7. M

    Jinxed Game Discussion

    Or stand there and wait for him to punch himself in the crotch? :P Thanks to everyone for the suggestions. I didn't know the HtH Evade description was bugged. As for CH, yeah, I get that. Never bothered with the 2nd lvl armor normally as I'm always setting up my NPC with wait here commands...
  8. M

    I can't leave new reno commercial row?

    What version of Fallout 2 are you running? You can find it on the main menu screen. If you're not running Killap's unofficial patch, I'd install that. It fixes most of the bugs in FO2. May as well install the Restoration Pack, as it's got the patch and the contect that got cut from the original...
  9. M

    Need help with the Voice Recognition Module

    I belive there are 2 (maybe 3?) doors you can force, one that opens normally, and the rest can be lockpicked (if you need an Electronic Lockpick, try the SAD or Eldridge's basement) Also, there's a shopkeeper who will sell you the voice module as a special option. Well, step 1 is Don't...
  10. M

    Vault 101

    Fallout Tactics' Vault 0 and Brotherhood background is non-canon stuff. It doesn't mesh with the history of the BoS from the tapes and archives in FO1. @Offside.beef: Well, the only ways I could think you'd be able to keep the Vault community going for 200 years in order for your char to be...
  11. M

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    @Killap. I suspect I've found the cause of my problem, and it's likely not a bug in the mod. I had FO2 installed on a USB harddrive due to a cripplingly small HD in my laptop and figuring "old game, it'll be fine. It used to be, but probably the slow access time for that is statrting to show...
  12. M

    Megamod 2.3 technical issues and suggestions

    Hmm, an all-out bad guy shootin' should up your karma some and that doesn't require any taking short of "DIE!" :P.
  13. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Yeah. It's like running into the Combat Knife way before the Knife. Without them swapped, you don't get brass knuckles til VC? NR? and you can get spiked by pickpocketing the Duntons or in various locations/encounters. @morticia. F2WR isn't with the RP, but the BOOM! sounds for those guns are.
  14. M

    Fallout 3: Are you getting it?

    Yeah.... That sounds like a better idea. Not to mention it'll be cheaper :).
  15. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Well, with this mod you need to even more careful to pick the right gun for Finesse. Unless you're doing aimed shots it is a bad one to pick, but so long as your damage or bonuses (i.e. crippling) from crits is better than 30% damage, it's worth it. Finesse, One Hander and the .223 Pistol or...
  16. M

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Exactly the same as I was before. F2, RP, Weapons Redone Mod. Since you said I could use it with the old saves, I just loaded one of them. The same problem happens on a clean install of F2 and the RP without the NPC armor mod. Sure, but it's the same bug whether I use an old save from 1.1...
  17. M

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Replace Chem Reliant and Chem Resistant. Both are kind of lame, as you can cold turkey your way out of addiction by resting anyway.
  18. M

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Hey. What's been changed on the graphics or engine side compared to the 1.1 mod? I was running 1.1 no trouble, but now I had a look and it appears to not just be very slow under 1.2, but take up 99% of my processor speed on a AMD 2800+ O_0
  19. M

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I'm running the RP with the NPC Armor Mod, and it's slow as hell. I mean, it takes a couple of seconds to load the shot targeting screen? Anyone else noticed this bug?
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