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  1. M

    What are NPCs really good for?

    *Picks up Status Quo Guitar* NPCs! HUH! What are they good for! Absolutely NOTHING! *Puts down Status Quo Guitar* Katja can lockpick the military base for you. Ian will carry things. That will be all :P
  2. M

    FO2: Ironman Build

    I believe that's because you're moving slower and encounter rate is based on time travelling not distance travelled. Slower movement means you take longer to get there so encounter more enemies. Also, why suggest that? I don't do Ironman games (too frustrating from the crappy NPC AI), but I...
  3. M

    What are the NPC stats?

    Hi. I was wondering if there's a complete list of NPC stats/skills around anywhere? I can only find them for Vic and Cassidy on the Vault wiki, and I was looking to compare the skill levels. For example, I have no idea whether Sulik's actually a better shot with pistols than Vic or not, or what...
  4. M

    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    I've got my fingers crossed for Solar Scorcher at the EPA. It's too interesting an item to be just a special encounter, and would fit nicely. Been using it a lot in this game as I found the encounter. Brilliant if you pick your battles, but of limited use in the wastes because of the reloading...
  5. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    How do you stop them killing ech other? Is Sulik set to Charge!. I find that the only way to stop him Swiss-cheesing the other NPCs. Also, Vic can use the 14mm?! I thought he didn't have the SMG animation, and I could never get him to wield it. That's news to me :). Psycho's been a badassed...
  6. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Toughness is +10% DR against standard damage. Probably explains it ;)
  7. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Hey. Update on the Mauser. Tested it by trying to use it as a weapon for my ST4 character. By the time I'd got 36 rounds for the Mauser, I'd accumulated enough skill points to boost Energy Weapons to 105% and use the Laser Pistol as a superior alternative with ammo galore. 9mm isn't useful...
  8. M

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Hey. I have a suggestion for 1.2 More options for Kaga. When he gets the minigun, but you've only got metal armor mk 2 or something, it's unsurvivable. I loaded 10 times before I remembered Vic has the Bridgekeeper robes, and wore those. Even then I was waiting for an unlucky shot from Kaga a...
  9. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Vic and Cassidy will both use any energy pistols. They'll even prefer them to many small guns. Since you made the Sniper Rife inaccurate up close (although is that only on the aimed shot?) and buffed energy pistols, I tend to like giving them energy weapons for many combats. Laser/Plasma Pistols...
  10. M

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    I think a more obvious argument against it as an option is that it was specifically not what the devs intended or may have done given extra time or testing. You can tell by the Magnetic Personality perk saying "but remember more than 5 is always a crowd".
  11. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Yeah, it's got the name Technical Manual. I was looking at the useless items list. You could either swap the items so that the Technical Manual turns up in Eldridge's footlocker, or try swapping with Small Dusty Box of Some Sort instead. It appears in the right sort of locations to be more...
  12. M

    Fun Character Concepts

    Roleplay the levelling for all your skills. Hoard skill points and only use then when you've got an excuse to. So, my char levelled up small guns a bit upon finding a Pipe Rifle and realising what it did, then some more after shooting at the radscorps. I gave her 40 points of Energy Weapons...
  13. M

    Stupid fallout experiences...

    Something I just noticed yesterday. Try to use First Aid or Doctor on a corpse. You get messages like "you can't heal the dead" "give it up, it's dead" etc.
  14. M

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    They do turn hostile if you attempt to open a door without using one of the eyes in a jar on it. I found that out the hard way. Well I say hard, I mean the "slaughter the robots and steal all the shotguns" way :P
  15. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    No, he doesn't. Hence the worry. However he has a box in his bedroom with a clip of 20 9mm Ball rounds, where the .223 is in this mod. For "ammo box" i meant "clip size". I wanted to not confuse it with the weapon clip size. The problem with the Mauser is although the concept is good, there's...
  16. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Why? The endgame weapons are endgame weapons. They need to be powerful as by then you're facing Floaters, Centaurs, Super Mutants and Power Armored Goons. The gausspistol is great, but it's balanced by the difficulty of obtaining it. Either fight the Deathclaw-summoning Mutant, or take it off...
  17. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    @Magnus The problem is that by SF you can have a Gausspistol, and where you get it in NR, you have to "farm" the Gangs for a meager amount of ammo. I'd suggest increasing the ammo box size to 50 or 100 and the price accordingly, rather than having it as "unload this weapon". That way the 9mm in...
  18. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Ok, bit of an issue here. How the heck do you GET 9mm Ball ammo anyway? The only locations are inside the box with the .223 Pistol and in Mausers or P90s. Can you make it turn up in stores at all?
  19. M

    Hubologist appearance while wearing Bridgekeeper's Robes

    The first problem's going to be whether the brown robes graphics actually contain animations for all weapons. I know that they can use knives and rifles, but those for big guns, spears, rocket launchers may not be there as they aren't "player" animations and never spawn with such guns, so they...
  20. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    OK, I'll compare: Weapons are Laser Rifle, 14mm and an AR loaded with JHP, burst . I made the the maths little to save space. Brotherhood Armor: L: 14-32 14mm: 6-12 AR (JHP): (1-3)*(1-8)= 1-24 Combat Armor: L: 19-42 14mm: 9-15 AR (JHP): (2-6)*(1-8)= 2-48 Tesla Armor: L: 2-5...
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