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  1. M

    Unarmed vs/or Melee weapons in fallout 2

    HtH evade only works with 2 enpty items slots, so it's unusable with the Power Fist. For Finesse, it's worth it for a sniper or precision char. Always going for the eyes or head, that incrased crit chance leads to more knockouts, blinds, armor ignoring hits and instakills. Against the tougher...
  2. M

    Don't Buy the Hype

    Yep. That's how I consider sucessful. Units shifted, profits made. It's the definition of the sucess of a product. But that's not your point really. You want something that's as close as possible to the originals, and the originals were a frickin' work of art. If everyone who loved FO1 and...
  3. M

    Unarmed vs/or Melee weapons in fallout 2

    I'd suggest Unarmed in the unmodded version. Super Sledge has Knockback, which is a pain for a pure meleer as you have to run back in to range. It's good for a combined char though. On the other hand, the Mega Power Fist doesn't and it also has an intrinsic armour piercing effect. it also...
  4. M

    Fallout 2 Restoration Project Gameplay Thread

    He doesn't mean father Thomas, it's bugged. Tully actually means the monk in the basement with the booze and stills. He'll give you wine if you give him a Lighter. The monk doesn't want a Biology *book* he wants Botany *data*. Botany is the study of plants. Try an area with data archives and...
  5. M

    Fallout 2 Restoration Project (v1.1) Suggestions

    In some cases though they might not have them obviously out. Mob bosses have goons to do the shooty work for them, NPCs in more peaceful areas might not be expecting a fight. The trick is to make "steal their equipment" a viable tactic but not an instant win.
  6. M

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    A space resriction for the player/NPc would be interesting, but mucking with the car would be out. A restriction should make the care *more* vital as transport. Again assuming ingenuity, strapping boxes to every available surface, gun rack on the roof, use a Plasma Grenade as a gearstick knob...
  7. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Installed 0.6 last week. Brilliant! AP now acts as a logical choice for armoured foes. It's especially obvious in Raiders, where it's worth swapping ammo types mid-fight to use on the Captains. Also after playing about with Throwing more it's no first-choice skill, but you definitely made it...
  8. M

    Fallout 2 Restoration Project (v1.1) Suggestions

    @josan12. I expect that the game doesn't check the NPCs inventory for weapons then make a decision on the best one, but just goes with their equipped ones. I've stopped doing it now usually unless i'm playing a "Lethal Justice To All Bad Guys" sort of game (inc. Servant Allocation guys in VC...
  9. M

    Fallout 2 Restoration Project (v1.1) Suggestions

    That's what I'm saying. In an open game like FO2, then it's fine to skip ahead, but by doing so you're running up against harder foes/puzzles than you're equipped for, so you need to be careful or prepared. Cassidy and Vic with Pulse Pistols will blow away everything in the next few sections of...
  10. M

    Fallout 2 Restoration Project (v1.1) Suggestions

    There's a difference between "perfect balance" and "challenging". FO2 is heavy on the "challenge" side. A good example is how it's possible to get the equipment and exp-filled city of New Reno mapped straight from the Den, but you'll likely get your arse kicked by the random encounters near...
  11. M

    Our time MOD

    sorry. must have edited the tags wrong :?
  12. M

    Megamod 2,0 + 2.1 install query: is this supposed to happen?

    Cheers! I figured that trying to reduce the biggest sources of ammo would be less unbalancing overall. I've always found that easily beatable encounters make ammo simple to find, especially "merchants fighting raiders" 1. Merchant charges with his Club. 2. His own guard SMGs/Miniguns him in...
  13. M

    Fallout 2 Restoration Project (v1.1) Suggestions

    @darek. Yeah, I realise that, I actually just dumped mine at the EPA because it felt too lame to go using end-game equipment on the poor mobster thugs :P. The point isn't that I want a Laser Rifle in particular (although with Magnus's Weapons Mod it's a nice gun), the point is that the EPA...
  14. M

    Our time MOD

    Well the thing about detail is it's kind of all or nothing. If you have a minority of high res items, they look tacked on. If you expand them, you have to then start modelling the fantasy items to avoid them looking out of place. Although that said, FPS games have no shortage of miniguns, energy...
  15. M

    Megamod 2,0 + 2.1 install query: is this supposed to happen?

    I get the point you're making. I played the New Vision mod and although the scarce ammo made conservation more important, making it weigh a ton more didn't help. If ammo was that scarce, you'd expect that would make it worthwile to carry round multiple guns so that you can use whatever bullets...
  16. M

    Our time MOD

    If you want you mod to blend in with the original, then using the same design cues and detail level is important. Unless you upgrade all the graphics, then the odd high-res item will stick out like a sore thumb. The Fallout universe is basically 1950s/60s retro-futuristic, i.e. what...
  17. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    @Magnus Firstly, the laser mod is fantastic! Laser pistols are now comparable to a .44 with a lower STR req, and the Salvatores are properly SCARY. 2 shots a turn blowing holes in my Combat Armor! http://user.tninet.se/~jyg699a/fallout2.html#items The other (ally and enemy) Deathclaws are...
  18. M

    Fallout 2 Restoration Project (v1.1) Suggestions

    Knew about the passcode, didn't know about the statcheck though. Oh, had another thought on how to balance it then. Stick the gausspistol in with the pulse guns, then move the passcode to another location (locker in the Military Base perhaps?)along with a stack of those EPA leaflets as a hint...
  19. M

    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    @touriste I'm talking about the unmodded version. I was sure that the brothers were: Leather armor Combat Armor Power Armor in that order. I can't find any confirmation online though. Might ask a friend who's playin a clean install.
  20. M

    Fallout 2 Restoration Project (v1.1) Suggestions

    If you're playing a Small Guns char,just give Vic and Cassidy the Pulse pistols, and Marcus the Pulse Rifle. Plus the point is you need *no* skills to get those guns. Anyone can find the manhole behind the Doctor's warehouse. You only need skills for the main area, which has less powerful...
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