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  1. M

    Fallout 2 Restoration Project (v1.1) Suggestions

    You find 50 rounds there as well as 12 in the gun. There's 150 in the Toxic Caves bunker, which becomes accessible after New Reno, as that's the first place you can get your hands on an Electronic Lockpick. Since it's pretty much insta-kill on a headshot, that's more than enough to see you...
  2. M

    Fallout 2 Restoration Project (v1.1) Suggestions

    Hey. I just got to the EPA and I'd like to suggest downgrading the guns available there. A Gausspistol and 3 Pulse weapons is a pretty ridiculous amount of firepower to get hold of by just going down the manhole behind the Doctor's lab. These are weapons you find in the bottom of the much harder...
  3. M

    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Er... they always have had. And one always had the LSW. I used to take it for Marcus sometimes in case i ran out of 5mm. It's why it's a good idea to lay off the Frog Morton quest unless you have a good armour piercing or accurate weapon. It's different for this patch. He has ~$200, 100 .223...
  4. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Yup. And of course with a smaller mod like this and regular releases, it's progressing quickly, so you keep the interest. :) Although I'm confused on why you added the Shotgun changes in this version. Shotguns knocking an enemy back six foot would mean it'd have enough recoil to throw you...
  5. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    1: The Red Ryder LE is an amazing gun. It always hits for 25 dmg, so it's got no chance to fall in the bottom of its range. It's a joke, a resference to the game Wasteland, and it's powerful. 2. AP bullets 3o 1/2 the normal base damage of the gun. BBs have no modifiers, they just do 100% dmg...
  6. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Hmm... The in-game wakazashis do specifically say "this is meant to pierce armour", so they *should* get penetrate. For the history nuts out there, I say "post apocalyptic future setting, guys, not feudal Japan" Assume the yakuza find pointy weapons better against the usual mobster armour...
  7. M

    Adding new perks?

    Fool! Where's the Armour Piercing abilty and Knockdown? ;) Seriously though, Throwing Knives are craptastic. Sharpened Spears do more damage and are easier to get early on off of Robbers, Raiders etc. Plus they are much better at stabbing things too. The only really effective use of Throwing...
  8. M

    Adding new perks?

    You know, that'd work nicely with some upgraded thrown weapons. I'd suggest a few of re-skin jobs on the Throwing Knife. Just alter the colours really. Poisoned Throwing Knife- adds poison on hit. Advanced Throwing Knife- upgraded dmg, like Combat Knife compared to Knife. Lightweight...
  9. M

    Fallout 2 Restoration Project (v1.1) Suggestions

    There's a bug in Gecko. The ghoul "receptionist" guard and the door guards by the yellow door in the Gecko Power Plant Plant both tell you to go to Harold in order to get a Yellow Pass Key. However, Harold's drawer actually contains a Yellow Reactor Keycard which will not open the Plant door...
  10. M

    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Thanks to everyone who suggested turning off compatibility mode. I didn't realise, as vanilla Fallout always ran better in win95 mode :). Cheers.
  11. M

    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Pretty sure it just didn't work when I tried that, as in black screen, required killing of the program from the Task Manager. I'll try it later anyhow.
  12. M

    Fallout 2 Restoration Project (v1.1) Suggestions

    Ah, I understand now. I always saw the radio as the simple part, and the $1000 as the hard part for getting Vic anyway. About the doors. Different doors, different strengths. Wood doors can be busted with a hammer, and possibly some other weapons. ( I think Shotguns may work). Tougher doors...
  13. M

    Fallout 2 Restoration Project (v1.1) Suggestions

    There's a couple of easy ways around that if you get creative (one of the reasons I love Fallout) <spoiler>Get the "town greeter" by the billboard drunk. Steal his Molotov Cocktail. Throw it at the door to destroy it. Find a Sledgehammer in Klamath (Sulik has one, there's another in the Rat...
  14. M

    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Hi. The mod looks to have an impressive set of features, but I'm having trouble getting anywhere because the game is incredibly slow. I'm running FO2 on an modern XP system in win95 compatibility mode. There's a noticeable wait to save/load/move to a new area, which never happened before the...
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