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    Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

    Found him after all, he was in a room I had never been to since I've played Fallout. Any hints for the Horton and son quest? I've seen your hint about "looking closely", I've tried stuff like using spectacles, but no joy.
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    Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

    Question concerning the Cold Hearts stuff: where can I find Megrew (the guy that will dig in the well) and do I need to do some quests for the cold heart people beforehand? I can't do the latter (Salvatore is dead).
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    MIB88 MegaMod - opinions, technical issues, etc.

    Did you replace the fallout2.exe in the root by the one in data? (the one in data is the patched one). The only folder you need to set to read only is "proto".
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    MIB88 MegaMod - opinions, technical issues, etc.

    Ah well too late :( No repairing the Vault for me then, I'm too far ahead. Same for Modoc, I went back to the trapdoor but I had allready blown it up and repairing didnt work. Well at least I know what to do next time around ;) Or... Is it possible to solve my Vault13 and Modoc problems by...
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    MIB88 MegaMod - opinions, technical issues, etc.

    Thanks I think I even tried explosives... thanks for the tip MIB88
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    MIB88 MegaMod - opinions, technical issues, etc.

    Did anyone find a way of resolving the Vault 13 Voice Module bug? I tried changing the aforementionned script fille oscomp (or something similar) with one from the master.dat on the CD, but no joy. Or have I missed something? I've seen several bugs but I think they've all been brought up...
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    MIB88 MegaMod - opinions, technical issues, etc.

    You're going to get flamed to pieces! This has been mentionned several times before. You've prolly missed a step somewhere. Did you use the largest installation? Did you put the folder that you had to, to read only? Did you copy the .exe file from the data to the main folder? As for...
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    Dust & Blood :F2mod

    There is some new art for the train on the blog. http://bp3.blogger.com/_zsZ8fPiclG8/RkxD6kE39DI/AAAAAAAAAFM/iOEn9KkMS-U/s1600-h/scr33.jpg its pretty neat imo! wtg! EDIT: the older pics could be reused too, the cannon could lead to some quests or such (blowing up places)...
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    New Arroyo mod thread

    Shameless bump... Any fresh news on this awesome looking mod?
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    Dust & Blood :F2mod

    I find the train pretty neat. Of course there is room for improvement, but it has a definite "basic pulling engine made with spare parts" that I like to see in the Fallout world. I'd love to see train stations added to Fallout 2 (à la VB)... could be a good way to compensate for bigger maps in...
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    FO2 Graphics Upgrade Patch (FO2GUP)

    I like the look of that grenade launcher!
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    does fallout character editor work with megamod?

    I like to have perks like scout, ranger, survivalist etc... beause they appeal to me.. anyway...its the techical aspects that I'm having problems with...any ideas anyone? why would falche 2 not work?
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    does fallout character editor work with megamod?

    has anyone found a solution to this? I hate playing without having all sorts of perks for roleplay reasons... I've tried several things...including the editor from http://www.nma-fallout.com/forum/dload.php?action=file&file_id=666 which looked hopeful but it doesnt load the files...
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    Which mods/patches for Fallout 1&2?

    Lich will your mod ever be integrated into Megamod....I really like that improved Arroyo idea of yours...
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    Which mods/patches for Fallout 1&2?

    The MegaMod includes New Vision and more...try that one...
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    Thieves' Guild + Modoc Rebuild

    For the vaults we can allways have fun designing vaults ourselves..I allways found them to be a bit small...
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    MIB88 MegaMod - opinions, technical issues, etc.

    BSG fan I presume :) As I said I'm in my exams atm...but I contribute to any dialogs or setting up of quests and the like if the coding is done by someone else...ok I'll start next monday :)
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    Ideas for Fallout 2 modding

    I don't like the indoctrination stuff...I'd rather have the "good" BoS from FO:Tactics... or well I guess it should be another player choice thing..good BoS or bad BoS... Otherwise yeah I like the clan recruitement thing..except I'm not sure its wise to turn former criminals into guardians of...
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    Ideas for Fallout 2 modding

    Would they then be able to replicate it? they are not that interesting imo to be worth recruiting... I'd like to add some stuff: -what would the BoS think about having ghouls maintain a power plant? I'm sure the BoS would leap to get a chance to become a major power in the region by...
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    MIB88 MegaMod - opinions, technical issues, etc.

    Well to fit with the freedom of the game you should be able to all sorts of things: help them get set up, link them with New Arroyo (best), with VC (sorta ok), with NCR (good), sell the stuff to the slavers (bad), pillage the place for tech for the salvatores that have no enclave (really...
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