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    MrFixit 1.0 released!

    Yes, this is what I am thinking, but not at all. I mean the item is breaking in smaller parts after using, for example pistol after doing some strikes is going to broke and it must be repaired if I want to use it. BTW minigun, how can I dismantle this in Mr Fixit?
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    MrFixit 1.0 released!

    Could anyone make a mod, that the item is going to broke?
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    Check out my Fallout based game!

    The game is great. But where is town and how can I enter in town? And i can't find any new armour or weapon, please help!
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    Any stuff related to unofficial F2 patches goes in here!

    Let download my ammo mod from http://cubik2k.w.interia.pl and test it for a bit time, if you have time, you see what I mean. This is not fully tested because I am only test it, I do not have had any report from users yet. BTW, now this mod is in English language version now. And see this topic...
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    Any stuff related to unofficial F2 patches goes in here!

    very well killap! don't forget to fix Holy Grenade Quest in "worldmap.txt". And if you respect this, I can manage AP ammo problem! But I need time, a lot of time.
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    Fallout 2 Very Difficult Mod

    I can send this mod for 6-8 hours, because my network is not working good, sorry. Very poor, about 3-5 kB/sek now :-( OK, here it is: http://bug.ii.uj.edu.pl/fallout/mods/FO2VDIFF-1.1.zip on FMC webpage
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    Fallout 2 Very Difficult Mod

    I have this mod :-) See PM. Pozdro4all Cubik
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    Fallout 1 Critter stats

    I think you have read-only attribute of critters prototype files. You should have archive attribute only of this. Let clear read-only attribute of all proto files in proto/critters before editing (by hex-editor and mapper editor either) and after editing, see Corpse's post also, you should...
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    If you would have the sourcecode of Fallout ... let's dream

    System of repairing items, weapon, armor and other. Food - eating food, starvation. Better AP, JHP ammo and armor system. In Fallout AP is not working good, you know. Weapon with different types of ammo i.e. normal ammo, acid ammo, explosive ammo at the same caliber.
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    Help with "new vision" fallout 2 mod please

    your answer is too late , but its only one minute 8) and is more descripted :ok:
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    Help with "new vision" fallout 2 mod please

    yes, you are right, there is a stone in the Temple, you have to drop one on the plate near the closed door.
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    item frms and how they are utilized within Fallout 2

    Hi Try use this items proto editor: http://bug.ii.uj.edu.pl/fallout/tools/F2wedit_1.26b.exe this will install in Polish language and readme.txt is in Polish too, but you can install this proramm. It is good programm to edit item's prototypes. It was tested on English and Polish...
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    Rocket Ship

    very, very nice :)
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    Finesse Realistic Weapons Mod

    You wrote: "The new hunting rifle/scoped hunting rifle stats are identical" yes it's true. But the different is perk: hunting rifle has: Weapon Long Range perk scoped hunting rifle has: Weapon Scoped Range perk But the perk Weapon Scoped Range is strange, because if you strike from long...
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    Fix AP ammo bug

    Sorry my English, I'm not good in this language. if bullet have -10% DR modifier then it remove DR from target's armor so You can make more damage. AC is added to target's Armor Class, it modifing the chance to hit target but I don't know quite solution. If bullet has -10% AC modifier...
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    Finesse Realistic Weapons Mod

    I'm waiting for Your tutorial how to make such beautiful pictures!
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    Fix AP ammo bug

    sorry I don't understand Your question. You mean that AC is not implementend in my solution? If so, this is not necessary, because AC is calculated in other way. My solution is based on a lot of tests on different type ammo's and armour's with a gun wich have flat damage=100. AC...
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    Fix AP ammo bug

    I know this is old topic but someone can be interested in this problem so. I have the solution (sorry my English): Dmg_:=Trunc(Dmg_w*(Dmg_mod_1/Dmg_mod_2)-DT_armor)-Trunc(Trunc(Dmg_w*(Dmg_mod_1/Dmg_mod_2)-DT_armor)*(DR_armor+DR_mod_ammo)) here is: Dmg_w - weapon base damage (average...
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    Destroying Objects

    If I can help solve this problem, here is a simple script for book by you can teach i.e. Unarmed Skill by random number (1,10) %. The new item must be as [drug]. All is working fine but the text (in Polish: "nic się nie dzieje", in English: "there is nothing"- I don't know). sorry my English...
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