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    Fallout2 Highest Skill Level in a reasonable game

    Bad advice. There aren't enough repair books in the game to raise your skill to 91%, let alone to 101% with the drugs exploit. You'd need to invest skillpoints in repair for a single skillcheck, the outcome of which can be obtained by other means. Those skillpoints are better spent elsewhere...
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    Fallout 2 mod Fallout: Nevada (extended)

    It's about the items you can collect in Hawthorne for the general in Wind of War. By handing over all or just a selection of the items, you can influence the ending slide for that area. 1. Work for Wright, Luciano or for Bertolini. You need to be either lvl 7, a boxer or have some fame in the...
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    Fallout 2 mod Fallout: Nevada (extended)

    Did you use the radiostation in battle mountain?
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    Fallout 2 mod Fallout: Nevada (extended)

    I had the same situation. As soon as I had the car he was there and I could drop him off in Vegas.
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    Can't Finish "Kill Westin" Quest

    Besides Killap's mod, there is also his unofficial patch, which is basically a must have. It fixes a ton of bugs without altering the vanilla content.
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    Can't Finish "Kill Westin" Quest

    I thought using poison (or jet/psycho) was the preferred method of killing Westin. There are a lot of bugs associated with explosives in Fallout2, especially in vanilla. Just to be sure, you didn't accept Westin's counteroffer, right?
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    Fallout 2 mod Fallout of Nevada, thoughts, impressions and opinion

    I think the gauss rifle is the only one actually. What other small gun got its AP requirement raised?
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    What Is The Best Option For New Reno

    There are certain conditions that must be met. Whether you had a condom in your inventory and whether you told mrs. Bishop to leave New Reno both change the outcome. This ending takes priority over all other endings. The others depend on the 'power counter' of the respective families.
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    What Is The Best Option For New Reno

    Spoilers are at your own risk, I'll try to give a hint first and behind the second the real spoiler. [/SPOILER] [/SPOILER][/SPOILER]
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    Fallout 2 mod Fallout: Nevada (extended)

    I really shouldn't as I don't have much time to spend. But a few hours per week doing some proofreading... sure, count me in. PM me if there's something I can help with.
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    Fallout 2 mod Fallout: Nevada (extended)

    I’d like to point out that I really appreciate it when people put effort in translating (or fixing the translation) of this awesome mod. I hope you didn’t take any offense at my rather short remark in my previous post. Anyway, here goes: scr.png “Why do they think they are insufficient having...
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    Fallout 2 mod Fallout: Nevada (extended)

    Are the screenshots examples of the improved text or do they still need improvement? If the former, I can point out at least one mistake in each screenshot.
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    Thoughts on Half-Life 2 and Portal 2 (or Valve games in general)?

    Half-Life, now there's a blast from the past. I've played the first one, but couldn't muster enough interest to finish the second. And I think that's because the first did something new, it shook up the genre and, I'll explain this later, it really showed off the latest tech. Back then you had...
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    Fallout 2 mod Fallout: Nevada (extended)

    So, can anyone help with the quest to free Joseph from Luciano's ranch without paying? And since I don't like it when people bump their own posts either, I'll add a few other things I could use some help with. These are special random encounters so watch out, spoilers ahead!
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    Fallout 2 mod Fallout: Nevada (extended)

    It's part of a quest you can pick up in the Slums. Something about a missing prospector.
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    Fallout 2 mod Fallout: Nevada (extended)

    Does anyone know how I can free Joseph from Luciano's ranch without paying? I've already disabled the collars using science. But I can't find any clues on how to progress. Joseph says I need to get rid of the guards but I don't want to kill them all, surely there must be a way to create a...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Not sure if my issue is related, but I just did a fresh install of Fallout 2 with the latest Sfall and when I reached level 3, Gecko Skinning was among the perks to choose from. My installation is as follows: Fallout 2 RP 2.33 Sfall 4.03 Economy and Combat rebalance mod
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Good to know Well with the above ruled out, it still seems to me the game doesn't register that all enemies are killed in the fight. You might want to check if someone ran away. Or replay the fight and see if the outcome is different this time.
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    This might be due to the 'zero damage critical'. Basically, if someone gets a high roll on the critical hit table, triggering the insta-kill effect, yet is hit for zero damage, the game doesn't register it as a kill. See if the issue is persistent if you do the fight again.
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    Is Fallout 2 requiring much of minmaxing?

    I always thought the game calculates the chance once against the highest skill in the party and you either fail or pass as a group. If what you say is true, having more partymembers gives quite an advantage. It would make sense in a way, 5 people see more than 3 (in theory).
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