Search results

  1. F

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @NovaRain I found small issue related to text position using ShowLootWeight mod. Also build-in inventory filter weight indicator has also wrong possition.
  2. F

    Fallout 2 mod Fallout et tu - Release v1.11

    @Lexx Another playthrough finished. I found this art issue (see screenshot) - duplicate Master graphics after his death.
  3. F

    Fallout 2 mod Fallout et tu - Release v1.11

    @NovaRain Works perfect, thank you for help.
  4. F

    Fallout 2 mod Fallout et tu - Release v1.11

    Here is my Perks.ini file. I changed for example perks no.: 11, 17 (problematic Master Trader), 25, 26, 31, 32, 33, 34, 44, 47 and others removed. You can compare my file with yours to see changes.
  5. F

    Fallout 2 mod Steal mechanic tweaks

    @gustarballs1983 Hmm I like that. Maybe increasing Doctor via First Aid Book is questionable as @Gizmojunk said above. But in general this is not bad setup and I consider to use it for next playthrough. Btw where are located punching bags in Fallout Et Tu?
  6. F

    Fallout 2 mod Fallout et tu - Release v1.11

    Hi @Lexx, I'm trying configure file config/Perks.ini so all perks will exactly match FO1 table rules. Every change works perfect except one perk = Master Trader (see screenshot). If I change barter condition from 75% do 60% via config file, perk stay unchanged in game and also F2Explorer tool...
  7. F

    Fallout 2 mod Fallout et tu - Release v1.11

    Ok thank you. I thought that I had something wrong in configuration.
  8. F

    Fallout 2 mod Fallout et tu - Release v1.11

    Hi guys, is it correct that Turbo Plasma Rifle in Fallout Et Tu use 2 pcs of ammo per shot instead of 1 piece? I'm unable to do 6 shots with Fast Shot trait + BRoF because magazine capacity is 10/2 = 5 shots (or am I wrong somewhere in the configuration?). For example in Fallout 1.5 Ressurection...
  9. F

    Fallout 2 mod Steal mechanic tweaks

    @gustarballs1983 I used previous end-game save slot to find Pancor Jackhammer. Also testing some companions game mechanics (control all party members Combat Control setup) during this so I created additional power armors and turbo plasma rifles. For example I modified weapon anim codes in...
  10. F

    Fallout 2 mod Steal mechanic tweaks

    I got it, thank you. Lowering PE with alcohol (Beer, Booze) also works perfectly as you said.
  11. F

    Fallout 2 mod Steal mechanic tweaks

    @gustarballs1983 I'm currently playing Fallout Eu Tu + DeKRuS's Fo2MechanicsMiniRework with slightly lowered (via config) threshold to steal from handslots, so this mechanics is (in some way) usable also in this TCM. Just curious -> exactly which guard in Hub (show screenshot for example) has...
  12. F

    Fallout 1.5: Resurrection

    @gustarballs1983 related to ad 4. yes, I originally thought about (A) - more than one operation on same stat (for example 2x perception boost from 8 to 10). Typically I'm going to do with operations after tribal (and other quests) are done. Also I have 1000+ karma, but you are right. I must be...
  13. F

    Fallout 1.5: Resurrection

    Just finished 1st run this excellent TCM mode. I have couple of questions: 1. According to this guide, there is Sedit quest "Get the necessary supplies for Falcon's Flight: 15x beer, 10x fruit, 5x Xander.". I was not able get dialog option for that. Is it possible to do this quest? 2. In...
  14. F

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    @gustarballs1983 Sorry, my mistake in previous message formulation - I didn't mean that this way. I mean that DeKRuS's Fallout2MechanicsMiniRework is compatible with Fallout 1.5: Resurrection not EcCo. I want say in previous message, that I discovered EcCo Gameplay Overhaul mod through DeKRuS's...
  15. F

    Fallout 1.5: Resurrection

    @gustarballs1983 Thank you. I tried saved game from beginning of the game and it worked exactly how you described. @gustarballs1983 Thank you for mention DeKRuS's F2_mechanics_mini_rework mode. I will definitelly use them during my 2nd run of Fallout 1.5: Resurrection. I also discovered EcCo...
  16. F

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    @phobos2077 Never heard about this mod before till @gustarballs1983 mentioned via DeKRuS's Fallout2MechanicsMiniRework (which is compatible with EcCo) in Fallout 1.5: Resurrection thread. Looks really promising.
  17. F

    My attempt to fix FO2 damage formula ("Vanilla+" Ammo Mod)

    @phobos2077 I'm looking forward this "Vanilla+" Ammo Mod. Keep up the good work .
  18. F

    Using Mod Organizer 2 for Fallout 2 modding

    @phobos2077 It would be great if for Fallout series exists some good mod manager same as for example Baldur's gate Project Infinity - https://forums.beamdog.com/discussion/74335/project-infinity-mod-manager-for-baldurs-gate-icewind-dale-planescape-torment-and-eet. What do you think? Thank you...
  19. F

    Fallout 2 mod Fallout et tu - Release v1.11

    @Lexx Just curious (and I know it is quite big amount of work) but is there any chance in future?
  20. F

    Fallout 1.5: Resurrection

    @gustarballs1983 @NovaRain I'm not able get Crimson Caravan/New Hope Quest although I spoke with Helen at the beggining. Where could be a problem? Still playing v1.5.116 + sfall v4.4.1. Do you guys know which GVAR is associated with this particular quest so I can activate it manually at least...
Back
Top