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    Megaton - Leo Stahl Quest

    Finnaly, I make him to quit that habbit. He give me some keys and told me, that I could take some stuff from his desk. So I take it but now, I have quest named ""Loot Leo Stahl's stash at the water treatmentplant for Mentats"" still mark as unresolved (after i loot that stuff). Is it bug or what?
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    Megaton - Leo Stahl Quest

    How? I have very bad speech. CH = 1. Is any other way ?
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    Megaton - Leo Stahl Quest

    Quest name: The Power of the Atom ---- [Optional] Meet Leo Stahl at the water treatmentplant for Mentats. Hi, I have problem with solving this quest. What am I exactly do guys? I buy some Mentats from him, but what else ? Thx for help.
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    Map file growing in size

    We have problem with some maps. We dont know what causes this problem, but from some time we are experiencing enormous growing of filesize. With every map save in the mapper, the size of map is bigger and bigger (up to 5 MB). After hitting F8 (only when affected game is loaded) in mapper several...
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    problem with right panel at worldmap

    Hi, I need 18 slots for locations. (instead 17 in orig. fallout 2) Is any way to do it guys ? Thx for reply.
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    mapper problem - start hex

    Yes, somebody replace this topic to the Vats, please. My fault sorry.
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    mapper problem - start hex

    Yes, you're right. My mistake :( I see it now.
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    mapper problem - start hex

    Yes, but it doesn't matter.
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    mapper problem - start hex

    No, you don't understand me. My problem is: If I go to/set elev 2 in mapper and press F8, hero is spawn at start hex which is placed in 1st elev of my map.
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    mapper problem - start hex

    That's right. (start hex not set) center of map ? No, i think it's not true. If you create a new map and press F8 the dude will spawn in the center of the actual view ANYWHERE. (different hex numbers - so start hex isn't set, because start hex = 1 unique hex)
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    mapper problem - start hex

    It's sux for testing for example. If map have more then 1 elevation and I switch to game mod(press F8), hero is placed at start hex. (btw new map isn't set start hex) It is a matter of principle. Mapper sux :/
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    mapper problem - start hex

    No I don't want place a new one. I want remove it only. No I'd like to know, how remove allready placed start hex directly in mapper not via script etc... So if there is "set start hex" button, why isn't there's "remove/delete start hex". Heh, this is really sux
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    mapper problem - start hex

    How can I remove "start hex" in the official mapper? Thx for reply.
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    town reputation vs. general reputation (karma)

    Hi Guy's. I have one question. In which situations (in dialogs) is being tested town reputation and when general reputation (karma)? I checked original FO msg's and scripts and I don't understand the system. For example reaction NPC's - reputation/karma ? floaters - reputation/karma or some...
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    problem with ladder animation

    I think that it isn't happen on every ladder in orig fallout. But I am not sure too. I find out that if I have two maps in two FILES (necessary loading process) and make "ladder connection" between those maps - animation works correctly. But two maps in one FILE (between map elevations -...
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    problem with ladder animation

    Any ideas guys?
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    problem with ladder animation

    How can I despatch this ("bug") guys ? Thx for reply. EDIT: I tried place spatial script with this code: procedure start; procedure spatial_p_proc; procedure start begin end procedure spatial_p_proc begin if(source_obj == dude_obj) then begin reg_anim_clear(dude_obj)...
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    Van Buren tech demo

    yeah. I agree.
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    script prob

    I got it. It's from number 690. not 680. Fucking numbering. But thx.
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    script prob

    I tried this: CITY.TXT [Area 49] area_name=B******** world_pos=134,433 start_state=On ;lock_state=on size=Medium townmap_art_idx=156 townmap_label_art_idx=469 entrance_0=On,130,310,bwstart,0,16519,2 entrance_1=Off,140,330,bwsquat,0,12907,3 entrance_2=Off,150,350,bwlabs,1,21343,0...
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