Search results

  1. F

    script prob

    How can I set visibility my town at world map ? I set """"start_state=Off"""" in city.txt and put this slice of code procedure map_exit_p_proc begin if (town_known(50) == MARK_STATE_UNKNOWN) then begin //debug_msg(" mark_on_map("+50+")")...
  2. F

    script prob

    I get it. I test your last version in mapper only. But in normally game your script works perfectly. thx for help man.
  3. F

    script prob

    Same problem as start this theard. If i go to another map and set 1 hour in pipboy and return to map where critter is, critter still alive.
  4. F

    script prob

    sorry man but I used your code: ....... #include "..\headers\define.h" #define NAME SCRIPT_TEST0 #include "..\headers\command.h" procedure start; procedure look_at_p_proc; procedure description_p_proc; procedure map_enter_p_proc; procedure map_update_p_proc...
  5. F

    script prob

    I need kill critter one hour then hero visit map first. If I USE your code, critter is already dead....
  6. F

    script prob

    If I use this code, critter is dead then I gone on map....
  7. F

    script prob

    1. map_enter_p_proc = Whenever the map is first entered, this procedure will be called. 2. Yes I know. Timers is useless.
  8. F

    script prob

    a) It isnt problem kill him. But If i set in PB one hour at another map, critter didnt killed. b)The last piece of code say : kill the critter one hour after hero visit map where is critter placed.(but hero can go to another map etc.) Here is testing script: #include "..\headers\define.h"...
  9. F

    script prob

    Gvars didnt work too.( procedure map_enter_p_proc begin set_global_var(GVAR_TEST,game_time + ONE_GAME_HOUR); end procedure map_update_p_proc begin if (global_var(GVAR_TEST) < game_time) then begin kill_critter(self_obj,ANIM_fall_back_sf); end end
  10. F

    script prob

    same problem. If I set one hour at another map critter isnt killed...
  11. F

    script prob

    I need kill some critter in an hour when hero visit this map first. If i set in pipboy 1 hour at map where is critter placed it is OK, BUT if i go to another map and set in pipboy 1 hour and return at map where is my critter placed - he isnt killed. WHY ? procedure map_enter_p_proc begin...
  12. F

    problem with timer

    Hi, I want provisionally reduce perception with hero.For example -1. I use timer: procedure down_1_PE begin set_local_var(LVAR_Pe,game_time + 2*ONE_GAME_HOUR); set_critter_stat(dude_obj, STAT_pe, -1); call Node999; end if (local_var(LVAR_Pe) <...
  13. F

    F2 Redding + Idolized Reputation

    Yes I try it and now have IDOLIZED reputation. Thx killap.
  14. F

    F2 Redding + Idolized Reputation

    No i take woman to jail. In this quest i mustn´t take man or woman to jail ?
  15. F

    F2 Redding + Idolized Reputation

    Hi, I have question. It´s possible IDOLIZED reputation in Redding location ? I completed all quests (Find out who cut the whore. Find the excavator chip, Break up the bar brawl, Kill Frog Morton, clear out the mine, Take care of the Widow Rooney situation) but I have only LIKED reputation. And I...
  16. F

    Stop map travel; Remove messages on item use

    Yeah, it would be best if we could set the date using GVARs.
  17. F

    pipboy prob

    1. How can I do this thing in dialog script: If hero has pipboy go to for example Node 101 else go 102. 2. I set up in my mod (Fallout Virtual Patcher) that hero don´t have pipboy at starting map. How can I do that hero for example will be speak with some critter which "give pip_boy" him and...
  18. F

    Adding a new location name in character Reputations

    hmm I added maps exactly in agreement with this tutorial.
  19. F

    critter_dmg() prob

    procedure map_update_p_proc begin variable koeficient_zraneni; variable posledni_odecet_vody; posledni_odecet_vody:=(GAME_TIME - local_var(LVAR_Cas))/ONE_GAME_DAY; while(posledni_odecet_vody>=1) do begin set_local_var(LVAR_Cas,GAME_TIME)...
  20. F

    Adding a new location name in character Reputations

    How I add new location name in character informations. Small specification. PERKS KARMA KILLS ------------------------------------------------------------------------------ Karma: 0 (Wanderer) --------------------------- Reputation...
Back
Top