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  1. Xenophile

    New developer diary at Bethesda

    I disagree.. they specifically say they design NEW weapons and manufacture them. That doesn't sound like piecing together old parts.
  2. Xenophile

    New developer diary at Bethesda

    I actually was looking at the old files from Fallout and noticed something that relates to something someone had asked earlier. This is from maxon's file. So it looks like there is active weapons manufacturing.
  3. Xenophile

    New developer diary at Bethesda

    What am "I" doing here? Well I have browsed this site for years. I think "I" am part of a group of people that have and continue to drive traffic to this site, but happen to normally not be driven to post on the forums here. I just decided.. I don't agree with the level of inane negativity...
  4. Xenophile

    New developer diary at Bethesda

    The AI thing with Turn-based isn't as critical any more I think. I am a developer (mostly high availability business apps), so I do quite a bit of multi-thread programming. Now a days you have so many cores that you can devote independant AI code to, especially the PS3 (2 main cores, 7...
  5. Xenophile

    New developer diary at Bethesda

    The same PnP game which also drew bile and hate from this very board. Seriously, it is entertaining to see how petty and picky some of you guys can be. I am glad that the developers DON'T pay more attention to the majority of your whining.. "it's not purple enough... it's too purple." This...
  6. Xenophile

    New developer diary at Bethesda

    No offense to the guy that did the fan art 3D model of the old laser rifle because I think he did a great job. However, after looking at the old laser rifle and looking at the new laser rifle. I really like the new one much better. The thing that has really struck me about a lot of the...
  7. Xenophile

    New developer diary at Bethesda

    I actually like it. I think it flows out nicely, makes sense to me. Organizations that are in "decay" are likely to alter their operations.. in this case send out scouts.. what is a likely location for an organization who's root's are military... DC... ok.. if they find something too big to...
  8. Xenophile

    Happy Holidays from Bethesda

    Give me a break... http://www.nma-fallout.com/forum/album_page.php?pic_id=2478 OMG.. look at his left hand! Fallout 1 is going to suck!
  9. Xenophile

    Inside the Vault - Gavin Carter

    Oh come on.. you know you got more than 3 hours of enjoyment out of bioshock.. it might have "felt" like it went by really fast, but I really enjoyed it while it lasted. I think as shallow as it sounds.. the gameplay was good, but the art was amazing. I was totally absorbed in it up until the...
  10. Xenophile

    Does Bethesda listen to feedback?

    No.. see that's the beauty of it. I don't really care to argue or persuade any of you, I just offered to observation that what he felt they were doing wrong, were the areas that I actually think they are doing well at. On thing I did think about recently is in regards to the "color tint" of...
  11. Xenophile

    Does Bethesda listen to feedback?

    Funny.. those are all (except the mutants, and those aren't so bad) things that I think they got pretty "right".
  12. Xenophile

    CVG interviews Pete Hines

    And that is why I like the "pause" in realtime with pause.. it's the "oh crap.. let's get a gameplan." I like turn-based tactical games, I always have. However I am even starting to lean towards good real-time with pause there too.. I was pleasantly suprised with UFO:Afterlight. it was much...
  13. Xenophile

    CVG interviews Pete Hines

    Yeah, I have to agree with Lucky after playing the old games again after having laid them down years ago.. I am really glad that they are going First person and real-time. The old games really do show their age when you play them. I have really just come the the opinion that in a rpg, I think I...
  14. Xenophile

    Fallout 3 dev diary

    Not bad, but I think I like the design of the power armor they showed better.. I do like the fact that they give some thought to industrial design, I think too few games do this.
  15. Xenophile

    Behemoth’s Skulls and Fallout 3 wallpaper

    That's what I see. I'll agree the external mechanism is a little silly.. but I've seen crazier setups. Also since this is a game model render, I noticed the thumb clips the back of the grip, but that's the only thing "wrong" I see and that is common when the hand's grip has to work with a lot of...
  16. Xenophile

    Behemoth’s Skulls and Fallout 3 wallpaper

    lol... no beth staff here, just an old fan. I remember the first 2 paragraph blurb in PC gamer about GURPS:Fallout and I went and played it at Interplay's booth at E3 2007 in Atlanta. To anthracit, You should probably buy some reading glasses. You'll notice that there is infact a trigger...
  17. Xenophile

    Behemoth’s Skulls and Fallout 3 wallpaper

    Alright I gotta say something... You know I am one of those silent lurkers that has looked at nma for years on the faint hopes that one day a new fallout would be released. And the nit picking is really pretty crazy. Say what you will about the art direction of the mutants, but I have to admit...
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