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    The sniper rifles are so powerful it makes me cry.

    I know that - but before reaching the first companion / sweet Veronica, you might pass some viper camps. (if you don´t sneak past the deathclaws on I-15). One group took me off guard during a sandstorm, and after being crippled by the first dynamite pack, I learned that those guys really can...
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    An interesting character build..

    High sneak values make indoor combat pretty easy. You can even assassinate neutral / friendly npcs. Best example: the weather station in caesars camp - you get your weapons back and just can sneak crit all 3 npcs in that room - and walk around the camp as nothing ever happened (with your...
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    The sniper rifles are so powerful it makes me cry.

    On very hard even a Viper gang really hurts - and stimpacks aren´t able to compensate the taken damage quick enough if you don´t take cover, concentrate on disarming the leader etc. Maybe playing a lot of STALKER helped me here - but there is no random extra stuff involved. It´s about...
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    The sniper rifles are so powerful it makes me cry.

    Have a look at it again - you are also not able to use stimpacks / food to heal you in the middle of the battle. This is the most valuable and challenging feature - if you don´t play a sniper and kill everything from Lucky 38´s cocktail lounge, that is. Food, sleep & water system works like in...
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    Radscorpions...

    A service rifle is enough to clear out scorpion gulch - as soon as the giant radscorpions appear, switch to AP ammo. Allow Veronica to punsh things, and they´ll go down even faster. (hardcore + very hard, gun skill ~ 50) So IMO, they aren´t tough enough. As already said, NV forces you to use...
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    The sniper rifles are so powerful it makes me cry.

    Aye, my first character was unfortunately a sniper. My second one a big gunner. I laughed as I met the requirements to wield a minigun. Compared with the sniper rifles (not only goby, varmint rocks from the very beginning, too) the damage output of the automated high tier guns is way too low...
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    J.E. Sawyer on key dialogue writing concepts

    This is quite interesting Sir! From what I saw in these videos (there are far more :)) they seem to use keywords of the player / npc answer to make the dialogue engine react - and even try to figure out the "mood" of the participating instances. But even with a system like that - you still...
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    Popular Science archives released

    Nice find BN - thx for sharing it :)
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    The Complete Fallout 1 & 2 Artwork

    :shock: Wow, you are crazy man... Damn good job .Pixote. ! :clap: chewie hands .Pixote. some beers
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    Child Killer Reputation "Mod"

    Yip. Even telling / listening to them over and over again doesn't make them funny. Anyway - good work Wolna :)
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    Project announcement: Zero-Projekt

    4 years... 4 years ... Unbelievable - Zero-Projekt is now 4 years old. Believe it or not, Zero-Projekt survived 4 years. Now it is time for a little summary and a preview of future development. The past years did not proceed as we intended to. Most of the team members had to...
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    Project announcement: Zero-Projekt

    Zero is growing older... ...although we didn´t keep you posted for quite some time about our progress. While we could start yet another story about problems with human resources - we decided to just welcome back two of our members who had quite a break: Shadowrunner and chewie. Welcome back...
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    The new dudes mods

    You guys rock! :clap:
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    extendet palrotate.py???

    Where can I find this python file you are talking about?
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    Fan Made Fallout Officially DBA

    In the long run, FIFE would be a good option for Fallout modding. I already wrote about it at falloutnow.de what needs to be done in order to start a FIFE based Fallout emulator. If somebody is interested in details, I can translate the FAQ I compiled about this topic. In short, the biggest part...
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    I See Fields of Green...

    :shock: Wow - that´s great stuff! Thanks for sharing it with us :)
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    Scenery stuff and such...

    Looks like Burntime gfx to me - which is good :clap:
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    Tower of Creation: Still ... towering?

    Good to see BGE is still alive - and good to see some news coverage for community driven projects :) Keep up the good work - all of you! :clap: Nothing to apologize for IMO - releasing news is a time consuming task if you want to do it right. Looking forward to the next news, though...
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    Interplay signs MMO deal with Masthead Studios

    Is this some kind of tradition?
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    Project announcement: Zero-Projekt

    Zero-Projekt Website - ready for service Some of you might already know it - our website got a complete overhaul. :) The changes took us nearly a week, but now we have finished - the Zero-Projekt website is back. Many changes and improvements have been made. The forum software has been...
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