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    Project announcement: Zero-Projekt

    Mmh.. that's interesting. (Crusader) I'll check that (just curious, not for Zero - there would be too much content to port / adjust) Jip :) We mainly use OSS-Tools - like Blender. And yes, it took our artist quite some time to tell Blender that a coat doesn't behave like a plume. :mrgreen:
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    Project announcement: Zero-Projekt

    Heh. Same here. :lol: Actually, the need for coats (*g*) contributed a lot to the idea that the player should be able to wear his prefered armor in the late game, too. (that's why leather coats can be upgraded :wink:) Moin :) The armor special has a section called "Why is Zero not...
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    Emil Pagliarulo on the ending that wasn't

    Heh... :mrgreen: Good point!
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    Project announcement: Zero-Projekt

    Zero-Projekt special: Armor system We welcome you to our first special about our crpg project "ZERO - Was vom Morgen blieb". Due to the current development status of our project we are finally able to provide detailed informations concerning single aspects of Zero. In contrast...
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    hot red Sonja :) ... hé,hé,hé... :)

    Indeed :D And let me say this: You guys rock! :clap: @brother_soifran Continuum already pointed out the glitches about her butt - but everything else is good work :)
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    Zero Projekt Update

    That's our most popular comment in the team if our artists come up with a new armor concept. Basically every armor looks like a stormtrooper if it lacks color variations (which is mainly the case because _everyone_ knows Star Wars / or at least heared of it / knows the stormtrooper armor)...
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    Submarine Mod

    Yip, just start doing it, everything else will come automaticly (it's named "learning process" :mrgreen: ) @Continuum Kudos - looks great :) btw - do you cut the scenery by hand (e.g. with PS) or do use a script?
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    Shelter Podcast Interview

    Just a guess - but I think it works similar to the repair of binary trees (and their derivatives). So there is a logical structure a tree / (dialogue) must have - and the code fixes this if this is not the case. ...or they developed a really crazy language parser :lol: (but I don't think...
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    Project announcement: Zero-Projekt

    New tiles, armours - and unicode support! Wow, the last few days were just ingenious! It seems that with the snow slowly melting a second spring came along and inspired the team! Shadowrunner for instance is not far from completing a brand new set of animations for our armor draft...
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    Project announcement: Zero-Projekt

    Can somebody please help the project and convert all the 26 video snippets to shihonage´s prefered format / upload it to shihonages prefered web 2.0 platform? Thanks :)
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    Project announcement: Zero-Projekt

    Zero-Projekt - 3rd birthday Hello NMA :) I just wanted to inform you that our cRPG project celebrates its 3rd birthday today. We got quiet some text in our latest news and it can take a while until we finished translation. In the meanwhile we'd like to provide this short message...
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    Fan Made Fallout Alpha Demo is out

    Great job guys, that's an important step! :clap:
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    Operation: Anchorage trailer

    I'm ready for battle. :confused:
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    Fallout 3 Screenshots

    :lol: The second one actually looks good....
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    Fallout 3 guide creation #4: Bestiary

    Just wait until you see the [spoiler:8a01183375] AntAgonizer... (sic!) [/spoiler:8a01183375]
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    Should the Mapper be reverse engineered?

    I guess that´s why sorrow proposed to grab the source and pimp it ;-)
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    Fallout 3 pirated, videos spread

    Imagine a mixture of Diablo and Alien ...
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    Fallout 3 pirated, videos spread

    Did anybody already spot the Ant-Faction? Those armors (costumes?) are hilarious ...
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    Mutants Rising update

    Why? To generate dozens of equal-looking mods? I completely underline this statement: If you really dive into modding, you are able to create art yourself. Read: If you can't, you have to learn how. That's what modding is about. Don't get that wrong: Sharing some art after a mod has...
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    Project announcement: Zero-Projekt

    If you enter a building.... ...loot it! Zero now has locked containers, which you can open - if you have the proper skill and pass the skill check. Here is a screencapture how this works for now: Zero - unbar locked containers [*.ogg, ~3MB] * best viewed with VLC...
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