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    Gamestar.de interviews Pete Hines

    Ehrm... no Sir .. not this mag ...
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    Mutants Rising - demo released!

    Yeeehaaa! Go for it, go! :clap: Now take this Beth... more will follow :mrgreen:
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    True Sequel - the game

    Yeah - good news. Good luck to you - IMO it's a good choice to work on a own engine until FIFE is ready. The gained knowledge will come in handy :)
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    Gamespy on Fallout fans

    Don`t waste your time on guys like him Just smile and beck... Hi Rausch :)
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    Steampunk Beetles

    Yeah - cool find :) Steampunk fits even better then postapocalyptic... I´m wondering what I´ve to pay for such a bug ...
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    Send them in! Upcoming FIFE graphics contest.

    I guess that´s no great loss.. FO-Scripting is awful :lol: It would just need one task force to rewrite the FOscripts within FIFE, and now one would miss this feature anymore.. ^^
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    UFO Extraterrestrials

    @slamelov Yep, I know this very cool project already :)
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    UFO Extraterrestrials

    :shock: What is this? The year of the classic games remake? Great! Let´s hope this will also succeed in terms of original UFO gameplay. The gfx looks very nice to me - not too modern and still attractive :) Oh, and linux support would be great, too :lol:
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    PipBoy2000 Winamp skin

    Mmh.. must have something like that for amarok... yes yes yes Nevertheless - nice work Gerko :)
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    Darkfall Ameliorations

    I am completely talking about custom gfx, scripts and ideas. No need to mix up to different things. I´m glad to help with FIFE modding issues (as this is the engine I´m working with). Just as an example: I´m not willing to commit our gfx or scripts to the community until Zero is released...
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    Darkfall Ameliorations

    I can´t share this opinion. For me it is alright if you hold back your work until you´re done. What would be the holy benefit of playing this mod if you find all the used gfx, scripts and ideas in other mods which implemented this things before you had the chance to release your project...
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    FIFE - open source RPG engine with Fallout support

    Yes, syntax highlighting might be useful ^^ You also should have the ability to "tab" several xml files - one for the map and some others for archetypes, so that you can look for the ids of your mapobjects / tiles. Search & replace is also your friend - if you´re used to it, you won´t need...
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    Starcraft 2 - It is out there

    In general: TA and Starcraft are way too different - you can´t compare them. TA is like M.A.X - it doesn´t need a story because it concentrates on the game mechanics. Starcraft is story driven and allows you to identify with your small army. If a marine dies, you have only 11 left and you...
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    Starcraft 2 - It is out there

    Thank the atoms - it is no MMO-shit ... Yeah! :D
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    How do I extract image from Fallout 1 & 2 ??

    @barra Nope, atm we´re talking about the critters ... I guess the doors are "hardcoded" like the pal-animations..?
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    FO2 Graphics Upgrade Patch (FO2GUP)

    Indeed - great work :) Is the basic image 3D or 2D? But Psyckosama is right - the item gfx of the cybernetic brain shows how it should look like. Wether the human brains looks like grey mud or not - a falloutish cybernetic one looks different ;-)
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    How do I extract image from Fallout 1 & 2 ??

    @Touquet They are injected by a lua script through the asm scripting host. That´s why I told you to modify fife.config. Next try would be: Search content/scripts/ for all files with "ruleset" in the name - and delete the content (or use lua comments : --[[ ]] to disable the scripts...
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    How do I extract image from Fallout 1 & 2 ??

    Mmh... good question, I never really went that deep into the FO-Aspect of FIFE ... Try this: - open fife.config - search "Ruleset= ...." - delete everything after "=" so that you get "Ruleset=" - save it & run FIFE again
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    Van Buren Revival (in Fallout 2)

    Not all of us.. my artists are addicted ^^ You know this tutorial from wild_qwerty? -> http://wiki.fifengine.de/index.php?title=Tutorial_Walls
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    Van Buren Revival (in Fallout 2)

    @Jesterka Thx :) But until we didn´t release Zero, we won´t give our gfx out for the public use. It would be more then strange and demotivating if someone tells us "Hey, you´re using gfx from mod xy which has been released three months earlier". But for the tree: Just fire up arbaro and...
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