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  1. cronicler

    Cyberpunk 2077

    CT Phipps; You wimp of a corp. sellout. You haven't tasted life before you feel the wind on your face, a chopper under you and the burning wrecks of corp. corpses behind you for the first time. Pedal to the metal baby!
  2. cronicler

    Cyberpunk 2077

    Norzan; Now, now... Don't be hasty. In order to be like skyrim, all CP '=// needs is large quantities of walking. :D Though, it will probably lack the empty wold aspect...
  3. cronicler

    Fallout 76: E3 Trailer

    Rangda; The sad thing is, the fact that you can't differentiate between the two choices is probably the clearest indicator about the issue tells a lot, doesn't it.
  4. cronicler

    Cyberpunk 2077

    This just pooped up in my feeds; Background info; YY is quite a decent Youtuber that specializes on modern RPGs and general publisher fuck-ups related to them and I do trust his reporting (if not his tastes, completely); the guy has been putting out decent and accurate pieces since I first...
  5. cronicler

    Fallout 76: E3 Trailer

    Actually, it seems that this game isn't actually a "Bethesda team" game but a project spearheaded by Arkane's second office in Austin after Arkane's last project was cancelled. It seems that it was them who came up with the idea of using already existing assets for a small Rust-like game and in...
  6. cronicler

    Fallout 76: E3 Trailer

    Full sized Nukes? Really? Glow in the dark map...
  7. cronicler

    Fallout 76: E3 Trailer

    Ps: https://www.twitch.tv/totalbiscuit Genna is killing it
  8. cronicler

    Fallout 76: E3 Trailer

    HEYOOOO! We dug every scrap of previously created concept arts other discarded parts and we recycled all and every one of them. Then we used that quilted skin to cover one of the FPS games we bought in the last 4 years...
  9. cronicler

    Fallout 76: E3 Trailer

    OH FFS.... ESO:FO! Rust Edition!
  10. cronicler

    Does Fallout 4 have any major redeemable qualities?

    A good or decent idea is meaningless if the developers botch it's implementation and frankly the best one can grade various parts of Bethesda games is marginally passable. Any and every one of the "disliked" features of the game(s) could have been a cornerstone, a game changer, a major point if...
  11. cronicler

    Fallout 76 announced!

    TChill; Bethesda's issue isn't a lack of focus but a lack of middle tier content creation team that takes the standalone pieces and modifies them so that the fit and finish is actually smooth and the pieces actually create something bigger. I'm not sure why this particular example sticks with...
  12. cronicler

    Fallout 76 announced!

    TerminallyChill; mate, there are thousand missed opportunities like this scattered all around. Let's take a closer look at the Pip-Boy and hacking forex; Instead of how things are currently handled, (intact terminals and so on) change it around so that almost computers are actually broken and...
  13. cronicler

    What did you think was bad about Fallout 4

    Every part of the game was constructed as a stand alone part and nothing was interconnected. Think of building a wall with legos; you put a down line of 2x4s then you stagger the next line and continue doing so; which gives you a solid result versus only stacking 2x4s on top of each others in...
  14. cronicler

    Fallout 76 announced!

    VATS suffers from the same issue many other parts of Bethesda's fallout games suffer from; it's just a stand alone module that isn't really integrated to the rest of the game. Imagine that, instead of it's f3 and f4 iterations, it's effects were tied more closely to the player's stats so...
  15. cronicler

    Could Fallout 3/4 Have Been More Tolerable in a Different Time Setting?

    Dutch; Personally, I think BoS and the Mutants could have been included in the game without too many issues if they had been used much, much more sparingly (and abusing the ambiguity card I mentioned in my previous post.) But that also stumbles upon the fact that various parts of the Beth...
  16. cronicler

    Could Fallout 3/4 Have Been More Tolerable in a Different Time Setting?

    Frankly, if Bethesda had used a ~20 year frame with a lot of intentional ambiguities baked in and a stark, dear rising 1 esque characterizations for a large chunk of it's disposable bad guys; the current series would have been a much better game. Look, anyone could foresee that Beth was going...
  17. cronicler

    Are Fallout 4 DLC's worth it?.

    0wing; I listed them in that order because I felt that as Bethesda as it was, the Nuka World actually had a bit of a scenario whereas Automatron was an XL version of the workshops and the Lancerlot was asking specifically from a quest & immersion (yes, I know and agre) angle . The thing is, we...
  18. cronicler

    Are Fallout 4 DLC's worth it?.

    To put them into a subjective order of enjoyment; I would list them in the order of Far Harbour > Nuka World >(=) Automatron >> Various Workshops >> Base Game but do keep in mind that the placement of automatron and workshops on the list depend heavily on your preference for virtual...
  19. cronicler

    Urgency in open-world games

    /Puts his editor cap on; Urgency is like every other literary tool that the storycrafter has at his/her disposal. Used correctly (Deus Ex HR; opening mission as it was mentioned earlier, Albion; assassination plot on second(?) island, System Shock; the self destruct timer) and sparingly, they...
  20. cronicler

    R.I.P. Lemmy Kilmister

    R.I.W. :( https://youtu.be/hirZFmRwXvE
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