TBH, Lexx, most of MR art has been spoiled at some point in various pics if you look closely. There's not a lot of special art that's not been seen :cry:
I'm sure BGE has a truckload of new stuff we haven't seen. :D
I liked the terror! Kept me on my toes.
:D OOH! Maybe time to email contie to crowbar some art from him. :evil:
I'm enjoying this. Its like a soap based on something I like.
Tune in tomorrow for more Contie vs. Lizard!
:D Contie does as contie does -that's why we love him. I'm glad he stayed until most of our art was done.
The orignal fallouts still have a good fanbase and modders - you just dropped in at, shall we say, a bad time. :crazy:
:D
Its not much help if it doens't solve the problem - if you keep working on this, please keep me informed - another mind on the problem can always be a help.
I use this code for my roaches...
With nothing in combat_p_proc;
The use of self_can_see_dude helps as it takes out of the equation tile distance errors.
If not, its an engine bug of some kind. :?
This is what I use for my cockroaches.
procedure critter_p_proc begin
if (self_can_see_dude) then begin
attack(dude_obj);
end
end
Of course, a distance modifier can be added. This has given me no problems and as soon as they see the player - they atatck