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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Shhhh... we're working. :) I'm pretty much done with the modeling portion. -I adjusted the Lens focal length to pull it back from the barrel -Added a mount system -some side notes: Lengthening the barrel as some had suggested would stretch/distort the texture. It would also make a whole...
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    Question for Yall.

    The way I see it... If other modders base their works off yours it's more power to you. When I worked with the HL2 SMOD: Tactical team, our we gave props to the makers of SMOD. Making the mod stand-alone will cut us from other modders expanding upon using us as a base. I say aim for #1.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    http://blog.makezine.com/archive/2006/11/the_cathode_ray.html Here's what an old CRT looks like. They are long. Only the modern CRTs are shorter. Though I should make it skinny at the back end.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    did you activae autoinvalidation? I had the same problem, auto invalidation fixed it.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Shooting around corners. Night vision, IR and range finding.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Here's a few examples of modern day camera scopes. They are really bulky and take up about 2\3 the length of the rifle it self. I worked with modifying the camera size. Personally I like the large bulky camera compared to the more compact one I just made. The CRT Screen will have a metal trim...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    none taken, Thanks for the input.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    the BSOD error on the scope is just a joke :mrgreen: but also to show which part of the scope is the display. :P For Jay the Gay's question. This is more of a comparison than anything. camera size and everything will be worked out and it still needs to be mounted. It is also meant to be...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    And this is how the scope compares to the rest of the rifle. I'm devising a mounting system to hold it to the gun.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Speaking of which, Here is a preliminary for the Laser Rifle Scope. Dubby wanted it to be techy so I have a small camera mounted to a CRT tv. I have the electronics exposed to give it an experimental feel
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    Creating a new 3D Model

    ok. Here we go again first make sure you have the plugins and utilities 1. Photoshop DDS converter 2. Latest version of Nifskope. My 3D animation tool is having problems with the latest version of niftools for exporting nifs. In Photoshop 1. Save your texture as a .dds click save...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    How do they apply the weapon attachment in nifskope? Edit: I'm building a "hitech" scope for the F3C laser rifle and I would like to know how to parent attachments to weapons in nifskope. BTW: Is there a lead Artist for this project?
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    Creating a new 3D Model

    Hold on one second, I accidently hit back and it deleted my instruction set. :x :x :x
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    Fallout III: If I did it my way, or, A better plot

    All this talk about factions reminds me of Sid Meyr's Pirates! That game had Dynamic Factions. In laymans terms, Factions change with every new game and while in play. This means no two game plays will be the same. I was thinking if it was possible for fallout 3.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    I think the Critical hit chance should represent a solid head shot compared to a grazing blow. I think massive coding and modeling would have to be done to represent critical points for critical shots. You have the brain, heart, spine, kidneys, spleen, joints, solar plexus, right testicle, left...
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    Fallout 1/2 style travel map

    I live here in DC and the F3 map of DC is extremely small. walking from Bethesda to Arlington would take a better part of a day if not more. and the Potomac River, which would take between 5-10 minutes to cross by Memorial bridge is simply a hop skip and a jump, even though it is dried out. I...
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    Creating a new 3D Model

    This is where it gets a little tricky, You will need to use an existing model and replace the existing model with the new model. I forgot to tell you that you need Fo3 BSA extractor to extract the weapon. Get that and export the model that closely resembles yours. EDIT: BTW. Your...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Yes this texture DOES make it look blocky. I did a quick and dirty here. and will be modifying the texture with more detail and taking out some mishaps. I will be adding a worn rusted texture.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    The Preliminary 1911 model is in. next is fine tuning the textures.
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    Creating a new 3D Model

    You still need a texture. Both a standard color texture then the normal map, both created with the DDS tool. If you don't have a texture, it will not work. Just make a simple texture and to assign in nifskope
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