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    Rumors on the Game Informer article

    XP and skill points are just terms. It's how they use them that matters, and nowhere do I see it stated you assign them manually. Yet they talk about tagging some to grow faster - to me that implies automation of some sort. If it were using FO's system, why bother adding that? As for them...
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    Rumors on the Game Informer article

    Clearly a lot of stuff needs explaining in more detail, but my initial thoughts are that it sounds a bit dodgy - espescially with respect to combat and SPECIAL. What I don't get is why they seemingly have AP's for the combat, then let you hack away at real-time when they run out? Sounds like...
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    Fallout in Second Life

    Fair enough you may not be making a real life fortune - but you are still profiting, even if it is only covering your rent in game. I don't really have an axe to grind personally though - I don't play SL so can't say I really give a damn about having to buy it ingame, but I would say that in...
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    Fallout in Second Life

    Does this classify as a mod or as a commercial product? The Linden $ has a real world monetary value (albeit small), therefore to me it is commercial - as the guy will be profiting from sales.... any bets on when Bethsoft/Zenimax's lawyers will land a cease & desist, or worse on him? If...
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    Penny Arcade talks on Fallout 3, socrates200x replies

    Apologies I rather fluffed my point. I knew RT had been around and established for a long time prior to FO (though I will confess I didn't know it went back that far). I had always considered/assumed wrongly that path finding A.I. (with some tactical skill) was a bit demanding until around...
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    Penny Arcade talks on Fallout 3, socrates200x replies

    I sort of agree that turn based (traditionally) was down to technological limitations, back in 'ye olde' days, computers couldn't handle multiple AI's functioning at once. However with FO the technology was there to do real-time, yet BI chose not to. Being turn based made combat more strategic...
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    Fallout 3 Trailer

    Teaser didn't really reveal much more than the fake concept art did. I liked the look inside the bus, they clearly were dropping in classic items from FO everywhere, from Vault Boy to the Teddy (Tanker sequence reference?). The level of detail was very high leading me to suspect (no surprises...
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    Meet the Devs - Meet the Soundguy

    I really hope they go out and make their own sounds. Far too many games/films nowadays use generic stuff from sound banks (and all sound alike). To be fair, both MW and Obliv sounded fine effects wise, MW had some fantastic environmental audio in places as well. What bugged me however (in both)...
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    Fallout in CVG top-list

    Meh, stupid list. Both FO1 & 2 should be higher, with at least one of them in the top 10. They also rank Uplink higher than Total Annihilation for heavens sake. Glad they have recognised Morrowind is better than Oblivion - but it's a pity they decided that long after they reviewed it, what's...
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    Meet the Devs - yet more quotes

    Advance, eh? Morrowind was *far* more free form than Oblivion, it had a vastly more interesting world and came with both a construction kit and a 3D exporter (no official exporter for Obliv) as well. I guess he conveniently forgot about that 'obscure' title... Onto the Shock/FO comparisons...
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    Research - Vertibird

    Nice bit of concise research, quite interesting reading. One aircraft you may have missed though that shares quite a bit of resemblance (at least to me anyway) is the Soviet Mi-12 'HOMER', only a few prototypes were made. It was basically a twin rotor C-130 sized machine. Quite an ugly and...
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    Van Buren tech demo

    As a long time lurker, I had to come out of hiding to say a *big* thanks to all those involved in getting this demo out. I had always seen VB as a bit of a 'meh' sequel somehow. The visuals didn't seem consistent with the prior games, and I wasn't sure if it would even play like them. Trying...
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