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    "New" mod idea - NCR in FO2 time.

    These are quote ripped from the FO to FO conversion thread (long dead). I had this idea while reading about mods and playing FO2, and I was sure that someone else had thought of it. Just wondering if anyone actually has some work on it that could be adapted in a new mod. It's mentioned in...
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    Fallout Online: Impossible to keep the wasteland feeling?

    I was wondering if it would be interesting to put in a roleplaying element into character creation. Champions and GURPS (pnp games) would do this with "Disadvantages" - i.e., things about you that GIVE you character points but hurt you. Classic example: Blindness, worth lots of points. Or...
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    Megamod 2.3 technical issues and suggestions

    Oh, so the non cybernetic brainbots are NOT skynet... they are supposed to be whatever you insert. Maybe you could add a dialogue option to the NPCs if they were at <10 HP or crippled... "Hey, I can't save you, but I can put your brain into a robot" Otherwise they turn hostile.
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    Megamod 2.3 technical issues and suggestions

    I never got more than a chimp brain into the brain bot... but isn't the point that Skynet OVERWRITES the "target" brain with Skynet? The difference in brains is just capacity. Or are you talking about a different machine that puts NPC brains into robot bodies. I guess it would just...
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    Unarmed Disarm

    It doesn't matter, unless you change how NPCs/enemies act when they lose a weapon. They don't surrender; you can't tie them up. You can kill them, cripple them, knock them out in FO. So effectivly, crippling arms is like forcing a disarm and kicking their weapon out of reach (although they...
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    F2: Combat Overhaul Mod 2.0

    Well 50 range is the FO max. A real rifle (not talking gauss here) would have a range of 100's of meters (yards), although damage would be reduced. GURPS had a simple "1/2 dam" range for each gun/missile weapon. A gauss weapon is made up - and it's perfectly reasonable that the rifle...
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    Submarine Mod

    Caveat: I know next to nothing about this kinda stuff Couldn't you just "wash" the wall/floor tiles and scenery blue to give the appearance of being masked by transparency. Wouldn't work for the player/npc/critters though I guess.
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    Unarmed Disarm

    Wouldn't this just be a critical attack to to the arm resulting in a crippled limb? Or it this "too much"; you want the guy to be able to pick up his shotgun while you are kicking him in the nuts?
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    F2: Combat Overhaul Mod 2.0

    I just think it should be like the fast loader .44mag mod or magneto-laser pistol. You add a scope to a gun, it's better at long range and doesn't hurt you at short. By the time you are 9th lvl or so you can just "golf bag" the guns anyway. I would just make the scoped version +1 lb...
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    Stupid fallout experiences...

    I didn't realize that the push player button in FO2 did anything. I would just reload when I got stuck in a confined space with Sulik. It also took me "quite a while" in FO2 to learn to right-click on the weapon for alt attacks, reload. I thought it was just kinda dumb that the SMG was...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I am no lawyer, but I don't think "rules" or "game mechanics" are copyrightable. They *might* be patentable, but I am pretty sure SPECIAL is not patented. You absolutley cannot steal the CODE. You cannot steal/repurpose the artwork (i.e, I don't think you can SELL a mod without licensing...
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    F2: Combat Overhaul Mod 2.0

    You do realize how silly this sounds (yes, I know it's true of the Hunting rifle in FO2). I mean, can't you just NOT look in the scope? I guess "game balance" but... That and why is .223 FMJ (aka 5.56mm ITRW) so much better than 7.62? And why do minigun, hunting rifle, sniper rifle...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Here is a strange one. I have the kill Westin quest from Bishop. I leave, come back and sleep with Mrs. Bishop Bishop harasses me about not killing Westin yet, but lets me go. I get the kill Bishop quest from Westin. I go back and sleep with Mrs. Bishop, can't get the assassinate quest...
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    A GURPS Post Nuclear Trailer

    /goes upstairs /digs up copy of 3rd Ed. GURPS hardback from 1989 hidden behind wife's romance novels HT = Health, basically hit points. 10 is average. Basic sword swing would do 1d+1 damage (for ST 10) (x 1.5 for damage pentrating armor), 9mm Parabellum Glock round does 2d+2. Modern...
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    A GURPS Post Nuclear Trailer

    Geeze... I think I played the original Bunnies N' Burrows once.
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    A GURPS Post Nuclear Trailer

    In GURPS the PnP game, I believe there were some weapons which could be used 1 or 2 handed, depending on wielders' strength. Eg, I think a halberd had a ST req of 12, but with a 17 you could use it 1H. This actually also explains the "swing" vs "thrust" for edged weapons. In GURPS, a...
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    Fallout Developers Profile - Brian Freyermuth

    What's interesting about this approach is that it minimizes the "obvious" character design. There are still issues, because as you level up, you become less and less of a specialist (something that rarely happens in PnP RPGs, because... uh, there is more than 1 PC in your party). In an...
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    A GURPS Post Nuclear Trailer

    Back when I had time to play PnP RPGs, I loved GURPS. I mean, the whole "generic" idea was kind of whatever, but it did a really fantastic job of skill / character generation / combat system. Also, if you got shot, you tended to be very badly wounded and would bleed to death. Realistic fire...
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    What left the footprint in the desert?

    We call it "Bethesda"
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I just posted on this in the main bug thread (wrong thread I guess... since I am using the unofficial patch 1.02d). I think this is what happened to me. Jack is still muttering to himself in his room, but I fixed Dorthea's computer for 3000xp. I will go back and check to see if Jack is...
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