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    Fallout 3 Full E3 Trailer

    Well, it seems pointless to argue about it, first of all because I appreciate your voice as being that of level-headed reason and secondly because there are just so many greater flaws in this game - but, I don't think I can agree with your view that it was supposed to be an approximation. The...
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    Fallout 3 Full E3 Trailer

    Well, I guess my point about the live-action is that the 1950's glib-about-doom vibe goes beyond the conventions that Bethesda employed here, and that they could've done a bit more to poke fun at it. I will agree that I got a smile out of seeing them try for it, but if you watch "Atomic Cafe"...
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    Fallout 3 Full E3 Trailer

    Makes me the stupid one rather than them (in this instance anyway) then - thanks for calling me on that. Argh, can't believe I did that. I may lurk until the next sequel now.
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    Fallout 3 Full E3 Trailer

    Hi BN, I actually dug (a fair bit, not tons) the live-action segment of the trailer too, but the shitty Flash-style animation coupled with it it dulled my burgeoning grin immediately. Nobody at Bethesda has bothered to watch "Bert the Turtle," or stylized 1950's UPA animation, obviously -...
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    Fallout 3 first footage

    One issue that I don't think has received sufficient - if any - comment so far, is that the pacing of battles has been completely altered; it's not as if they just switched Fallout to realtime, they've also switched the pacing, feeling, vibe, spirit, character, soul, whatever you wish to call...
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    Fallout 3 first footage

    I had thought that the radio was going to function in a more mysterious way - i.e., you'd search through the frequencies, trying to find good reception, and eventually you might chance upon some haunting music or a curious message. But it would seem that Bethesda's turned it into an in-game...
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    Fallout 3 first footage

    Ugh, and look at the design of the tank enemy. I think I fought something rather like it before in Mega Man II. The Bloody Mess perk functioned terribly awkwardly. Todd shot the mutant in the head, it staggered back bleeding - and then, after a cut back to Todd then a return to a view of...
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    Fallout 3 first footage

    What the heck is that noise during the first video? At first I thought it was Bethesda's attempt at the atonal electronic atmospheric tracks that featured in FO1&2, but apparently it's not... I agree that it looks just like a generic shooter. The real-time combat is indistinguishable from...
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    Fallout 3 E3 Site found - including new video material

    It's difficult to tell from the site's teaser video whether any of the source video actually has much charm or capacity for humor, irony or haunting itself; a lot of the "vibe" of the teaser is obviously coming from the editing and ambient sounds. But, after viewing, I think it's highly likely...
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    Xbox World 360 article

    I'm appalled that I'm the only person yet to respond to your idea; it's brilliant. Awesome irony, great job. But of course Bethesda cherishes the lives of children above all other principles, so we'll never see it in FO3. I can't stand Oblivion, but Morrowind still interests me, however...
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    New Fallout 3 Teaser Trailer

    Look at the "room" - There's a teddy bear in perfect condition, a couch faring very well (though this was the case with various pieces of furniture in FO1/2 also) a candy or pill box of some sort (someone else called it a Mentats box, I'm not certain) a few hypodermic syringes, a pristine...
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    New Fallout 3 Teaser Trailer

    I anticipated your objection and already responded to it in my original message with a paragraph and short statement, neither fundamentally different from the comment that Brother None replied to your message with. Why you neglected those lines in my initial post, I cannot know, but because you...
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    New Fallout 3 Teaser Trailer

    The thing about it that bugged me most was just how lacking it was in any sense of pacing. The view whipped around so fast that you had no time at all to take anything in, or for any kind of mood to take hold. Standard practice of the monoform, I guess. The Fallout 1 intro had a point to...
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