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  1. C

    Current EPA Project

    That would be me. It was in the secret blue level, a yellow crate directly southeast of the elevator.
  2. C

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Would it be feasible to have the New Reno championship match take place in the Bishop's basement?
  3. C

    Any stuff related to unofficial F2 patches goes in here!

    That's not quite what I meant. As I remember, it happened like this: I disarm the mine. One of my NPCs walks on it, and for some reason it goes off. After a while an NPC walks on it again, setting it off a second time! And now I can't repeat that occurrence. Nevermind. Hard to do anything about...
  4. C

    Current EPA Project

    Working on those stripes. Meanwhile, some things I noticed when trying Fall2crk on saved games with EPA installed. First of all the program complains about not finding file 0000532.pro. The gas mask is item number 531 and next is syringe at 533. Any comment on that? I dislike reusing same...
  5. C

    Any stuff related to unofficial F2 patches goes in here!

    I was playing a minimally patched Fallout 2 to test the EPA mod and noticed that one of the traps outside Sierra Army Depot seemed have the ability to go off repeatedly. In front of the building with the howitzer there is a row of three traps, and it was the rightmost one. I seem to have a hazy...
  6. C

    Current EPA Project

    I fiddled around a bit and altered barrel6.frm to give it a nice biohazard symbol. I can send it to you to be implemented as a custom item for the EPA if you want to. I can also see what I could do about the stripes. The strp*.frm graphics that already exist look like they would provide a good...
  7. C

    Current EPA Project

    How can you do that without having the speech and facial animations ready for the dialogue path?
  8. C

    Current EPA Project

    What about the security robots? There are severa indirect mentions in the design documents, and plenty of recharge stations in the maps you've made. Out-of-ammo turrets are also mentioned. Thinking about the EPA, I think it might make more sense to have a few robots patrolling the main hallways...
  9. C

    Current EPA Project

    There must be a better way to do that. NPCs all over the game reward you with items they aren't physically carrying beforehand. Since nonlinearity is a major aspect of Fallout, I'd prefer the Doctor whipping out the GGG from thin air as opposed to disabling stealing and looting as they are...
  10. C

    Current EPA Project

    Okay, now that I have a cleaner install I can be more helpful. The disappearing car was caused by some conflict with Killap's patch. Moving on to real problems. The off-hand gas mask still doesn't protect you. By the way, I have to commend you on finally making poison antidotes useful! Now...
  11. C

    Current EPA Project

    There's an air vent outside the walls. The exit grid in the southeast corner also takes you into another area. Chris, maybe you should provide a walkthrough for the EPA in order to allow for testing it more smoothly. Possibly it is way too linear or obscure as it currently is. I got the...
  12. C

    Current EPA Project

    Oh yes, I should've mentioned to begin with that I am trying to run this with Killap's patch. Guess that is the source of my problems. edit: Okay, some more things... There is a room at the left side of level four with NINE lockers, all of them empty. That spot just screams for some content...
  13. C

    Current EPA Project

    Browsing around the files I was wondering why you didn't use the Fallout Tactics graphics for the gauss gatling? I'm not sure if it happened as a result of this mod, but for some reason the car in Den has disappeared except for the trunk. Searching the forums I couldn't find any mention of...
  14. C

    Current EPA Project

    I haven't gotten far into EPA yet, but some points I feel are worth mentioning so far: When trying to use lockpick skill on locked doors outside no message is displayed. Using the introductory pamphlet in the inventory leaves the inventory window open over the dialogue window. It can also...
  15. C

    Current EPA Project

    The first post in this thread from June 18th:
  16. C

    Any stuff related to unofficial F2 patches goes in here!

    That's exactly why. Doint something like that causes bodies to disappear leaving behind pools of blood. Supposedly the items carried by the corpses are still there, but covered by the blood which will also disappear eventually.
  17. C

    .45 ACP Weapon Mod For Fallout 2 v. 1.0 Final

    I don't know if I would call them unsuccessful designs. Seems to me that the big problems were with financing and marketing the products.
  18. C

    Any stuff related to unofficial F2 patches goes in here!

    For some freak reason my game started crashing when I tried to enter Redding. Removing Redding-related files from the 'maps' folder circumvented that problem.
  19. C

    .45 ACP Weapon Mod For Fallout 2 v. 1.0 Final

    Okay, just reading the documentation I have one question about this: .45 caliber ammo already exists in the game. So what exactly did you replace 14mm ammo with? I am a bit disappointed that you didn't remove the ridiculous Bozar. Switching the Jackhammer to Striker or USAS-12 was another...
  20. C

    Any stuff related to unofficial F2 patches goes in here!

    Yeah, that always struck me as weird. If you tell Floyd to go down and wait, he mysteriously disappears.
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