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  1. M

    The Czechs scoop the world: new Fallout 3 screenshots

    I don't think the constapated look sits well on the super mutant/behemoth's face.
  2. M

    Fallout's 10th anniversary: marketing

    I believe Kharn when it says it's likely to be nothing major, there's not much left to get our hands on,, hopefully some more design docs if more of them are floating around, they were extremely interesting.
  3. M

    Play interviews Emil Pagliarulo

    Oh dear, I remember people had hope for Emil in the beginning, hey, at least we've been proved wrong for once.
  4. M

    Tim Cain doesn't comment on Fallout 3

    Just because Tim doesn't want to make any judgements doesn't mean the rest of us have to follow suit, if we see something that we don't like we'll call Bethesda out on it. I think we can make the judgement that Fallout 3 will be very different from Fallout.
  5. M

    Pete Hines interview on SPOnG

    "The face that scared a 1000 children" - Homer ( Iliad, 800 B.C. )
  6. M

    Pete Hines interview on SPOnG

    'Deep' is another word that causes my brain to shut down when used in the context of explaining a feature. Peter Molyneux is the king of that one though.
  7. M

    Fallout 3 at E3 - ActionTrip impressions

    Saying "Fuck" a lot is hilarious, there's no way Bethesda can lose with that type of humour.
  8. M

    Fallout 3 on XBox live

    Oh dear, I remember the days when you used to get this stuff from free :(
  9. M

    Gamespy on Fallout fans

    Heh, that's great :D
  10. M

    Brother None's letter to the editor

    Instable and Unstable both mean the same thing and are both valid.
  11. M

    Gamespy on Fallout fans

    Rausch might need to see a therapist, looks like he’s got some deep seated issues there. I wouldn't be surprised if he lives in a darkened room with thousands of pictures of community members littering the walls with "kill them all" scrawled over. Seriously what's wrong with this guy? Did...
  12. M

    Meet the Devs chugs on

    Even the important characters in Oblivion didn't have anything interesting to say, just the stock fantasy BS. In fact it was so bad that bullet-points would have been an improvement, at least we wouldn't have had to listen to those mind-numbingly annoying voices that were repeated all over the...
  13. M

    Fargo clarifies

    Remember when Wasteland was created. It wasn't like it is today where you've got whole teams of managers and PR guys who have little or nothing to do with the actual project, back when Wasteland was made pretty much everyone on the team had some input.
  14. M

    Fargo clarifies

    With a large proportion of the Fallout community having fond memories of Wasteland and it's close links to Fallout he'd be rather daft not to try and tap us. The support of sites like NMA and the Codex could be very helpful to getting the word out there about Wasteland; both are relatively...
  15. M

    Game Informer Fallout 3 article scans

    All we've demanded is that they respect the original. It isn't respect if you change everything about it because you think you can do it "better". Ah, you've branded the old "atmosphere and feel" card again without having a fucking clue about what they actually mean. More ignorant bullshit...
  16. M

    Game Informer Fallout 3 article scans

    Jimminny: A misconception is that "atmosphere" is completely separate from gameplay, which of course is not the case. The lens you viewed the Fallout world through was vital to the atmosphere by determining how the world was presented to the player. Therefore changing the gameplay style or...
  17. M

    Game Informer Fallout 3 article scans

    If a contracted concept artist tells us it's ok it must be so! People don't necessarily want "traditional isometric" as you call it, they just want something that resembles Fallout. See Van Buren which gives you a free-roaming camera, I'd certainly be OK with something along those lines...
  18. M

    Game Informer Fallout 3 article scans

    That's similar to what I was saying, it looks like they're trying to make Fallout 3 into what Oblivion should have been but in a PA setting.
  19. M

    Game Informer Fallout 3 article scans

    They're making all the right noises as far as the above is concerned, but aren't you wondering why none of that made it into Oblivion? It seems strange to me, they talk about characters which interact with each other in a meaningful way, or many different branching sub-quests where one branch...
  20. M

    Rumors on the Game Informer article

    Gee, no scans yet!? When this guy said he got his copy early, he meant EARLY! EDIT: Doh, scans posted in another thread!
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