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  1. LiveOnTheEdge

    Well THIS is eerily prophetic...

    And while it may have been a little easier in Skyrim, you could also pretty much do the same in the other ES games. Or at least form Morrowind on. I haven't really played much of the earlier ones to say anything about them.
  2. LiveOnTheEdge

    Well THIS is eerily prophetic...

    Yes, in Skyrim they've pretty much made him a blank slate for you to craft as you go about the world.
  3. LiveOnTheEdge

    Well THIS is eerily prophetic...

    I'm not sure how to explaine it otherwise. I know I'm probably doing a poor job getting my point across. There's obviously some sort of miscommunication here but I'm not sure what it is. But I guess this is where we are left at. No it really doesn't. Or it doesn't have to anyway. With this sort...
  4. LiveOnTheEdge

    Well THIS is eerily prophetic...

    Yeah, I think you could become the leader of all the factions if you were careful about what order you did a certain few quests in. (Other than the three Great Houses. And you were limited to one side in Bloodmoon, and I can't remember about the Tribunal expansion.) Sometimes you had to do...
  5. LiveOnTheEdge

    Well THIS is eerily prophetic...

    And I'm not arguing against the way Morrowind or other RPGs do/did things. Even with the character system in Skyrim none of the rest of that an had to change and the way the world reacted to you didn't have to change, other than certain stat requirements. (Since those were largely eliminated.)...
  6. LiveOnTheEdge

    Well THIS is eerily prophetic...

    Which, again, is a problem with how the game world and NPCs were crafted and not really with the character system. I'd be willing to bet that the world of Skyrim would have been largely the same and would have reacted to you the same even if they used a different character system.
  7. LiveOnTheEdge

    Well THIS is eerily prophetic...

    Well in the elder scrolls games they pretty much do fall out of a hole in the sky more or less. And as I've said, instead of pre crafting your character you're building it up as you go. Not really sure what you're getting at with this part.
  8. LiveOnTheEdge

    Well THIS is eerily prophetic...

    Well why not? Technically in the P&P system your character knows nothing at the start of the game. It's just that you spend time at the very start before you get into the meat of the game predetermining all of that. Whereas in with the system Skyrim uses you can think of a certain character...
  9. LiveOnTheEdge

    Well THIS is eerily prophetic...

    Not really. You could do almost all of the quests in the game with a single character (with the exception of the Great House quests and the other line of the Bloodmoon quests. Maybe something else, but you could the vast majority of quests.) Sure, you might have to put in a little extra work...
  10. LiveOnTheEdge

    Well THIS is eerily prophetic...

    Because it's possible to achieve success through various means or even for different characters to achieve success through similar means. And even different types to some extent. (Of course in Skyrim it is mostly through fighting, but you know...) When I said limitation it was because nowadays...
  11. LiveOnTheEdge

    Well THIS is eerily prophetic...

    I'm not really sure where you were reading all that into it, but the world not reacting to you is a problem with how the game world was implemented and designed, not really because of the character system. And you could easily get around that by upping their disposition and your Speechcraft...
  12. LiveOnTheEdge

    Well THIS is eerily prophetic...

    Yes, you start at the beginning of your character and help define and refine it by the actions you take and the skills you choose to use. Or that was the idea there anyway I think. Whether it was implemented good or not is another thing. As for the world of Skyrim not reacting to you and your...
  13. LiveOnTheEdge

    Well THIS is eerily prophetic...

    Were they managing equally for the same exact reasons though? And I thought the skills basically replacing the stats was okay in Skyrim. It was just a different system of doing things on a machine that's not necessary bound by the same limitations as the pen and paper system. A system which...
  14. LiveOnTheEdge

    Bethesda's Lore Recons

    I was just thinking that sometimes there's some weird optimization issues or stuff like that even with 2D games and they somehow end up being somewhat high performance. But I wasn't actually sure if that was the case with Fallout back when it came out or not. So I was just leaving that open as a...
  15. LiveOnTheEdge

    Bethesda's Lore Recons

    Though I would have assumed that 2D games would have been better at showing less abstraction (from a certain perspective) than 3D games because of some those very same points. In that I would think, depending on the engine and graphic style, you would be able to populate the worldspace with more...
  16. LiveOnTheEdge

    Bethesda's Lore Recons

    I think the most obvious answer here as to why the capital wasteland doesn't seem to produce anything is just because Bethesda didn't expand upon that and show it too much in the game. (And sure, you can make the case that because you don't see it in the game that it's not there and I guess that...
  17. LiveOnTheEdge

    Why is Boston unhurt by the atomic bombs?

    I accidentally deleted my post trying to edit it on the mobile site. If somebody would be so kind as to restore it, maybe. And then I was going to add on to it that it's also something they probably did to counter balance what they did with DC which, if I'm remembering right, people did have a...
  18. LiveOnTheEdge

    Bethesda's Lore Recons

    I wouldn't think using coins would've been all that different than the caps. They would be assigned value and backed in the same way as the caps were. And then they'd even have different denominations, unless for some reason they decide to only use one coin. The only problem might be that coins...
  19. LiveOnTheEdge

    Bethesda's Lore Recons

    Well yeah, it is a game after all and I'm not disparaging their use of bottle caps in it. They could have chosen basically anything, and they kind of did, and made it work since it's just a game. Bottle caps are basically coin sized, if not a little more bulky, so it was as good a choice as...
  20. LiveOnTheEdge

    Bethesda's Lore Recons

    Would bottle caps be relatively easy to find? Wouldn't a lot of that stuff have been destroyed or wouldn't they be pretty easily damaged and degraded over the years? Not to mention how bulky they would all get depending on how much you were carrying. I guess there might be bottling plants active...
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