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    It`s Miroslav time! And a pic from you too!

    anyone else thinking "spencer reed" from Criminal Minds?
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    why not nuclear?

    there would of course have to be a backup diesel gererator and fuel store on board on the off chance that the reactor had to be shut down mid ocean.. the backup would only power the thrusters and basic lights..
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    car energy level

    if you are simply replacing the artwork then are you changing to a different PID or are you just changing the FID of the car's PID? the fuel look thing might be hardcoded to the car's PID?
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    what's a metarule?

    so in that example it's looking at what? variable 110 ( METARULE3_CAR_OUT_OF_FUEL ) and seeing if it is 0 ( but which of the 3 zero's? )
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    what's a metarule?

    ok so for those of us that aren't uber programmers, what's a metarule in the context of these scripts? in Define.h it defines various phrases to mean verious metarules. one in particular is #define METARULE3_CAR_OUT_OF_FUEL (110) #define car_out_of_fuel...
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    car energy level

    unless it's different in the new game scripts, all i see in there is.. stop you using the car if it's stolen ( ie in the chop shop ), the guy isn't dead, and can see you ( attacks ) stops you using it if you haven't fixed it yet. gets smitty to run out yelling if you try and install the...
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    why not nuclear?

    it wouldn't have to be a nuke.. just a regular "dirty bomb"...!! you're right about the freezing in space thing though, i've been watching too many sci-fi movies it seems where people freeze instantly when exposed to vacuum, and water freezes when expelled from a ship.. strictly speaking...
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    car energy level

    what's the name of the script that's on the car body? I can't seem to find it..
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    car energy level

    nope, just playing through 2 again for a few weeks / months.. I'm offering what advise I can where I can while I'm arround..
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    car energy level

    there's a metarule for giving the car gas.. so you could set it to whatever you want, but I've no idea if there's a rule to check how much it's got. it might work like the weapons, but you only see the "ammo" count in the inventory.. there must be something in there so that it A) knows if...
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    the holodisk you get from one of the families safes in New Reno ( Bishops is it? ) also dissapeared from my inventory when I "used" it..
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    scoped hunting rifle in broken hills ( quest reward? I didn't buy one ) is currently doing criticals for no damage on the ants in the mine...
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    it only crashed the first time i picked them up.. the second time it gave me a "brush" in my inventory ( which is scenery?... ) and it weighed -174344 lbs or something.. I droped it on a random encounter.. now on to something new. my car ran out of fuel on the world map but instead of...
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    the "little girls" at the ghost farm aquifer are still the little boy models..
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    why not nuclear?

    as for cooling, they use water to cool the coolant water in the reactors, no direct mixing since it would be radioactive surely? in space there would be no need, just pump the coolant into large flat panels that are in the shade ( mounted spaced off under the solar panels would be a good...
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    was a clean install and a new game.. still crashed first time into the village.. sorry... a lot of people are not comfortable or conversant with editing a wiki.
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    since no one has replied to this ( that I could see in my quick scan of the replies nearby ) I thought I would.. I managed to disarm it after about 8 attempts.. . the combat info you speak of.. is this a "combat looks" thing and did you have it turned on? or is it the perk ( awareness i...
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    don't know if it's been mentioned ( perhaps an official 2.1.1 known bugs thread is in order? .... devs and asociates only posting? ), but you can run behind the cliff face in the vault city village.. the map is missing some blockers it seems? you run off to the top right above the crop field...
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    Is there a companion/NPC editor?

    possibly edit their proto's in the savegames proto/critters folder? it's been a while since I was in the modding scene but I think I saw a screen shot somewhere on here for a stand alone proto editor?
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    that explains the "thingy" item that I ended up with .. -176453 lbs or something like that.. it was a shrub according to the description.. I did click on one to see what it was so I thought I'd accidentally picked it up.. does it also explain the crash I got when I came back from th...
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