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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    stupid question I'm sure, but is the RP compatible with the unoficial patch? does it contain the same fixes? ( one would assume so since it seems kind of strange to fix something in the UOP but then leave it bugged in the RP )?
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    Toxic caves base upgrade..

    not a finished mod, just the map.. I worked hard on that map and don't want to see it sitting there doing nothing if the MR mod isn't using it and the toxic mod died in the womb so to speak.. if you can do anything with it then have at it.. scripting was never my strong suit but I did...
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    Toxic caves base upgrade..

    apparently I can after all.. it was being used at one point but we dropped it for some reason...
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    Toxic caves base upgrade..

    no, I can't remember / find where the editor puts the screenshots :) it's only small, DL it and unzip to the data/MAPS folder.. it will replace the original toxic map but you can then just play it on a new game.. or an existing one if you haven't been to the caves yet..
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    Toxic caves base upgrade..

    I made this map ages ago while messing about with the mapper, it might need a few tweaks ( the odd missing blocker and some way to perma-lock the east doors to the rest of the base.. ) but if any of you want to use it for a mod, please feel free.. it's the Klamath toxic caves ( zip file )...
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    New to Fallout Modding, tutorial question

    I'm running through 2 again so I might be around for a while. No promises though.. I'm interested to see how much of the original mod resources actually makes it into the MR mod .. Last demo they'd kept a few names but ditched the Elko map we'd made in favour for a different map.. I...
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    New to Fallout Modding, tutorial question

    been a long time since I used th mapper so bear with me.. should be easy enough.. install the mapper, make the relavent prototype set up folders ( should be a tut somewhere for that ), and the edit the prototype after the last item in the editor.. use the bits in there to set it for...
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    Question about tiles and coordinates

    what exactly are you trying to find? tiles can and do span several hex coordinates scenery and critters ocupy one or more hexes
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    [FO2] Military base, level 2, BIG problem!

    did you fast travel to level 3 from the "city map" that comes up when you enter the town? this is a bug that lets you go to other levels when you havent repaired the generator yet... and screws you royally..
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    Mapper Editor

    can't believe no one has asked this... you do have the game installed don't you? what are your paths? you installing on the C drive ?
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    New graphics card

    i had to laugh today, half life 2 :episode one said my machine didn't meet minimum spec... i have a geforce 7900GTX, 1Gb or Ram. Intel Pentium M 760 2.0Ghz
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    shadowgrounds..

    if we could just make a fallout conversion with it tough..???? :)
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    shadowgrounds..

    no resemblence to fallout??? not in gameplay i admit.. but you must be blind not to think it looks a but fallout'y... a mine somewhere, with something a little like a wanamingo...???? the makings of a bunker something like navarro.. a vault, complete with vault like doors....
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    post apocalyptic flicks?

    not exactly "post" apocalyptic, more "the cause of the apocalypse"... but .. Failsafe.. a live tv movie that was recently remade with richard dreyfus, noah wiley, george clooney, harvey kitel Plot.. a malfunction in automatic signaling equipment causes a routine nuclear bomber patrol to...
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    shadowgrounds..

    http://www.shadowgroundsgame.com/new/ did a search for this before posting, found no results. if it has been posted before then sorry.. i did look.. anyway,, looks like a good game.. quite fallout'y in style... ( building wise.. ) and they are releasing the editors already... including...
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    How to use F2 Elevator editor by TeamX?

    you're welcome.. think i should write it as a tutorial??? any team-x members who happen by, would you mind if i did a tutorial for it?
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    How to use F2 Elevator editor by TeamX?

    took a quick look.. tried to translate with bablefish.. doesn't like it... sure it's russian? anyway.. from what i can figure out.. you unzip it to the fallout.exe directory and run it.. a "dos" window opens asking which lift to modify.. ( 1-24 ).. now the thing brings up a list of...
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    FIFE - open source RPG engine with Fallout support

    you can already turn critters red, yellow, etc using the editor. just set it's flags.. although, thet does make them see through.. good for ghosts or nightkin... set it's light flags and it will give off light too..
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    Toxic-Mod announcement

    yes thanks, i got those. but it's the script source files and proto's i'd already done.. Qwerty should have those..
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    Toxic-Mod announcement

    so, any chance on getting the files back?? you had some art for the fuse and things needed for the mod.. also, can't find mention of the spiders or roaches in any on the critter packs.. did you upload them?
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