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    Ideas for new Fallout threats

    Yes, something like that! I think also had some others in the mind, like NEXUS from Warzone 2100, Sigma from Megaman X and Hank Henshaw the Cyborg Superman (funny how all these guys were created in the 90s). Plus all those quotes about Mind-Machine Interfaces from Sid Meier's Alpha Centauri...
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    Ideas for new Fallout threats

    Looking at Fallout antagonists: Fallout: Army of genetically engineered Mutant Super Soldiers Fallout 2: US Govt/Deep State/Military-Industrial Complex Types Fallout Tactics: Robot Apocalypse (but more in a 50s style "Machine doing its task horribly right" than deliberate 80s Skynet machine...
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    Fallout 2 mod Static Talking Heads for Modders

    Thank you a lot, Goat_Boy! You rock dude! Niiice, that Francis is PERFECTION! We're off to the RACES, yeah!
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    Fallout 2 mod Fallout et tu - Release v1.11

    Did as you said, working fine! Yeah I noticed the raiders, nicely beefy now. Oh hey, thoughts came to me: 1. Any chance you get the interface modified so that we can use Tell-Me-Abouts with party members? Right now it seems like party member Tell-Me-Abouts only work if they're hired, and...
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    Fallout 2 mod Static Talking Heads for Modders

    Of course, I would love it! Think you can get me a better angle on Francis? The one I got was kinda lame, heheheh.
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    Fallout 2 mod Static Talking Heads for Modders

    Wow this can be useful for me, hope you don't mind if I use this for FODD, you gave me the go for the other one as well!
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    So lets say I'm making a Fallout mod project, now what?

    The Glow Holodisks do say that FEV ensured that the Hayfleck Limit was completely broken. We also know that FEV fixes all genetic issues humans have. They also have perfect immune systems and never get sick, ever. So, Super Mutant cells can replicate forever, they will never suffer deleterious...
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    So lets say I'm making a Fallout mod project, now what?

    My cents, its something I've discussed with The Dutch Ghost as well. 1. Don't be too unoriginal. One criticism I've seen, both at most big mods in general and Bethesda, is that they seem too afraid to innovate. They're basing Fallout on Fallout, but Fallout wasn't based on Fallout, it was based...
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    Crazy Mod Idea: Which guns you would bring from later games into the OGs?

    Well, the "sniping rifle" tree goes Hunting Rifle -> Scoped Hunting Rifle* > Sniper Rifle/Red Ryder LE > Gauss Rifle. My idea was for the Service Rifle to fit the role of a fast-shooting single-shot weapon, kind of a sidegrade to the Hunting Rifle - allowing faster sniping (for sniper types) or...
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    Crazy Mod Idea: Which guns you would bring from later games into the OGs?

    (I hope this is the right forum section, as its not actually a mod, just shooting some shit idea-wise) You know, which guns from the later games (FOT/FO3/FNV/FO4/FO76) would you bring to FO1 and FO2 (maybe FOT too). Especially in a way that fits these games. And where it would be? Which game...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Damnit, Lexx! I was JUST getting back into my last run. Sigh, fine. That Tougher Humans setting too cool to avoid. I barely arrived at The Hub, anyway. Let's Begin Again! Crazy to see you still finding bugs on vanilla FO1. So, it seems Et Tu is reaching maturity. Congrats, dude! You pretty...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Wait, what?! That's bananas! Incredible how one unearths so many things from looking at old code! Wait, Punk Girls can't use spears? I swear I remember getting attacked by spear-using punk girls in FO2 a long long time ago, I think. Weird. I think it would be very cool and make them look...
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    ZAX

    Oh moley, this looks beautiful! I can see big potential from this beauty
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    Ideas for new Fallout threats

    Here's an idea for a threat, one that I think Fallout 4 could have used, but failed hard at it. I've always wanted a Fallout game where you fight some sort of conspiracy. Not as much an overt force as much as a group or a force who are in the shadows working against you, the player. A...
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    Ideas for new Fallout threats

    You could have the faction conflict happen before the end-game. Using Vegas as an analogy, imagine if the 2nd Battle of Hoover Dam was Act III, and once you win, you and Mr. House/Yes-Man/NCR/Legion have to fight, idk, Elijah or Ulysses in Act IV. You need to engage in the big faction dust-up...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Interesting... I think that makes sense. Especially if one considers the non-combat options. Khans were also meant to be big on melee but in the end, they ended up with lots of guns because of game balance. If Khans were meant to be a mid-game gang, they could have better melee weapons like...
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    Fallout 2 mod Fallout et tu - Release v1.11

    I was thinking more like installer option easy for the non-techwise folks, you know? Wait, what? For real? Khans were never supposed to be early-game enemies? Oh, that explains it. Pity, Tandi Party member would have been cool.
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    Fallout 2 mod Fallout et tu - Release v1.11

    Hey @Lexx, got some questions: 1. do you have any plans for a "Purist Mode" that is pretty much indistinguishable from the OG Fallout 1 aside maybe from some quality of life additions from FO2? Because I keep seeing posts about going to play FO1 for the first time and I'm just chomping at the...
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    Fallout 2 mod Fallout et tu - Release v1.11

    I understand... well, I have to think of something. Hardened Power Armor is still too cheesy in FO1 because lasers don't even scratch the paint, and most late-game enemies use lasers. You said it can be done by scripting, but how? I am not a Fallout (2) modder. Can I use FIXT's fix and change...
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    Fallout 3's false starts

    That's a curious question. Maybe ask Chris Avellone? AFAIK Van Buren had two iterations, the first earlier one made by Chris Avellone, and the later Josh Sawyer one. Chris may know about the false starts. From reading material at the time, I'm fairly sure that since the late 90s...
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