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  1. Skynet

    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    Ok, I have a hinch what it might be. Fallout 1 children patch (made by me :) ) comes with a special exe file. TeamX used that same file in Fallout 1 semiofficial patch. If it has a date 10/03/98, it is from my F1 children patch and the only difference i am aware of is that children wont show...
  2. Skynet

    A Vault Suit Costume?

    I wouldn't mind to wear some skin tight vault jumpsuit....rawr!
  3. Skynet

    Question about Pre-order DLC Packs

    Are there any visual differences between regular guns and their dlc versions (exc. Caravan Shotgun vs. Sturdy Caravan Shotgun)?
  4. Skynet

    Fallout: New Vegas companions revealed

    Blah, there goes my dream of having Fisto as a companion....
  5. Skynet

    FO2 Mods Update

    Is the player talking to a tree (harold tree?) in first screenshot?
  6. Skynet

    The Vault previews Fallout: New Vegas, #2

    How about shadows? Fallout 3 pretty much lacked them.
  7. Skynet

    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    Why was the talking head for the head monk of abbey removed in new RP?
  8. Skynet

    IGN previews Fallout: New Vegas

    Hmm...i would prefer half dog half robot instead of just robot with a brain.
  9. Skynet

    Inside the Vault: Brian Menze

    I have always liked the art of Finesse trait and art of Alcohol Addiction perk.
  10. Skynet

    Fallout: New Vegas preview

    I hope that doesn't mean that you can enter the city from a certain checkpoints (gates) only.
  11. Skynet

    Possible Bug/Feature with Living Anatomy perk?

    I concur. I hate that there aren't any enclave vs X encounters.
  12. Skynet

    Alternative E.P.A./Abbey Maps + other ideas and other maps

    Although i don't see any (major) issues with Abbey, i am interested to see your version of it.
  13. Skynet

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    If i remember correctly there is a replacement for Chad (script file exits, henchmanb or something was the filename), but i don't know if it was ever used in vanilla and RP. I think i used modified version of that script for Max in skimming quest.
  14. Skynet

    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Well, I don't have jinxed but for some reason i do miss more shots in 2.0 than in 1.2.
  15. Skynet

    Thank Per for the walkthrough. Sexpert and San Francisco ?

    Re: Thank Per for the walkthrough. Sexpert and San Francisc Your Fallout 2 version might have Killap's unofficial patch preinstalled (some new F2 versions have it). Those bugs were fixed by that patch.
  16. Skynet

    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Copy that file into your F2 directory. It might solve that problem.
  17. Skynet

    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    About that oversized sporeplant in EPA... For some reason it was actually scary, but shouldnt it's spikes do more damage than regular spore plant spikes? (Not sure was it intentional, but having a huge tough sporeplant guarding a stairway and only after killing it you find out that stairs...
  18. Skynet

    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    I still would change underground elevator doors to clean versions. It makes more sense, because structure is protected from weather in underground and it is in good condition in underground (except utility level). This is just a friendly suggestion. I can live with the current version (and I...
  19. Skynet

    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Btw, why were the elevator doors in RP 2.0 EPA changed to rusty ones? Those rusty elevator doors don't quite fit with the rest of the wall & door scenery.
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