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  1. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Don't install the 1.02 patch. RP already has that included and installing 1.02 will only screw things up.
  2. Skynet

    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    Mash, Is it possible to make a new hud, example 800x600 version of the old one without stretching it. Crude example: You know, just to fill the empty space with fitting texture. I tried it before, but then hud was all messed up.
  3. Skynet

    Stim & Alcohol mod

    Have you tested this for a long run? I tested the alcohol addiction about two years ago. When I received alcohol addiction in game all was good, until after a few days (game time) the game just crashed.
  4. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Cheers old pal, old fren. Keep it coming!
  5. Skynet

    Panther Pack

    Most of them looks more like latinos than black...
  6. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Maybe you got a Psycho addiction?
  7. Skynet

    Fallout 1 - Boneyard - Scurrying Gunrunners are killing CPU

    Re: Fallout 1 - Boneyard - Scurrying Gunrunners are killing Well, I had a slowdown issue on my old 1200MHz computer even when gunrunners were standing still. This is the only map in F1 that runs slow. I think the problem lies with those numerous animated toxic goo sprites on the ground. When...
  8. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    How's the item script to player script workaround is coming along, Killap?
  9. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Oh crap. My Fallout veteran status just dropped.
  10. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    That one is for Nuka-Cola addiction.
  11. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    First one is a original art for "Guardian of Wastes" reputation. Second one is art for Alcohol addiction, which killap still haven't implented (hint hint :P).
  12. Skynet

    Harry as NPC mod 1.0 released (F2)

    I actually was going to restore the Doc NPC before I had a idea of Harry NPC. Restoring Doc NPC is going to pretty easy actually, so I may do it after I'm finished with Harry NPC.
  13. Skynet

    Harry as NPC mod 1.0 released (F2)

    You're right. Better place for him would be maybe Gecko or Broken Hills. I guess I change his location in next possible version. BTW, I gave him just a spiked knuckles for a weapon, so he is not too overpowered from the start. Oh and thanks for the WIKI add.
  14. Skynet

    Harry as NPC mod 1.0 released (F2)

    Harry as NPC mod 1.0 by Skynet. !!!Requires Fallout 2 Restoration Pack 1.2!!! This mod will add Harry to (Supermutant from Fallout 1) outside of Arroy temple as recruitable npc. Features: -All responses are voiced (uses partly modified speech files from Fallout 1). Example: three...
  15. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Yes. If they had kept the storing ability for that part, there would be one shelf with two inventories. So the "pick up" flag is crude, but effective solution. It's just the limitation with this engine . There will be clipping issues if a scenery is "too long". That's why they have wall art...
  16. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Because It partly fixes the clipping issue with the shelf. I think this was made to avoid a confusion if player for example plants a item on shelf, then later in game uses the shelf from differend spot and wonders where the item vanished.
  17. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Could it be fixed by moving all the script functions from items to player script (obj_dude), so that if the item X is used, it's function is called from player script? This way all of those item scripts would not be needed anymore and could be removed.
  18. Skynet

    Adding talking head

    I got it working! I just removed all the F2 Restoration pack head data in HEADS.LST. So it was just a incompatibility with F2 Restoration pack (because the missing source files).
  19. Skynet

    Adding talking head

    Ok. 1. I have put the necessary FRM's in /data/art/heads/ directory. 2. Script has the "start_gdialog(NAME,self_obj,4,HEAD_MYTALKINGHEAD,BACKGROUND_WASTELAND);" in talk procedure. 3. I have added the "#define HEAD_MYTALKINGHEAD (13)" in define.h 4. HEADS.LST has necessary...
  20. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Could the crashes be related somehow to brahmin's shitting code, which you enabled way back?
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