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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    actually those can try KernelEx for older OS. Not all sfall required API calls may be implemented out of the box, so community help will be required
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    Talking Heads

    overall impression is great, except for the right eye - isn't it too light, i.e. white color level is too high IMHO
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    it's more a suggestion than request for the Timeslip, Haenlomat, Mash - could you look for the explosives crash roots in FO2? Darek points out, that crash can be prevented by entering into combat mode before planting explosives. And big thanks for everything what you (Killaip and all others)...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    during the night, secretly under his pillow :-D offtopic, but couldn't resist to reply...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Killap, I would STRONGLY recommend to add 1st such sentence in release readme: - fresh Fallout install (no SAVES) with RP is A MUST, otherwise no warrianty could be applied ;) That way you'll have something/excuse to blame if something (and it surely will) goes wrong :-) Sentences as "may be...
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    FrameAnimator 2.7 released

    I think, it would be nice to release code as open source (PM sent)
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    FrameAnimator 2.7 released

    question is: do we have source code of this tool? or can get hands on it?
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Timeslip, what influenced win9x support removal? could you upload sfall v2.0 into sourceforge
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    New animations 2

    just a thought - isn't smg to large? now for me it's too big for poor cassidy - magazine is almost the size of the arm ;)
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    Scenery stuff and such...

    I think, there shouldn't be front and back capote at all as they are valuable pieces of straight metal - good for doors, windows & etc ;)
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    Scenery stuff and such...

    those new 4 ground types would bring more diversity into the fallout world. Hope to see (with modified maps) as an option for the killap's RP ;)
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    New Fallout 2 animations (sniper, wakizashi, etc)

    2 cents about big guns and smoking :) : dropping shells doesn't seem real - shells go sequentially and should form some kind of a curve, not fan as they go sequentially. Dropping shells shouldn't be so widely scattered. Isn't X on the end of barrel too big? - smoke isn't real - the same...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Really? ;) I doubt about this - maybe this was true when F2 was published, but not now. Computational power is much bigger than it was - as I understand problem is saving mechanism - temporary data (script values and whatever) of battle isn't saved and couldn't be loaded back
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    killap, could you say some words about new content in the dedicated RP or this thread? if not a secret of course ;) Shi sub would be nice to find...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    extension, not expansion thing? ;)
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    Fallout 2 NPC Armor Mod

    I just wonder, that it would be cool to have b-team mod version with the updated views from the npc appearance mod. So only npc's visual appearance will change, but not additional armours for dogmeat & etc. In my oppinion, that would be truly restoration b-team mod ;-)
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    killap, what about Shi sub? it won't be included unless somebody will provide you with graphics? promising continuum's attempt failed, so maybe would be nice to post new thread with a invitation for the graphics skilled people to produce Shi sub? was is considered armour for the dogmeat by...
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    killap, maybe this should be stated in readme and in installer's agreement window? I think it could (and should) help to reduce number of crashes ...
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    suppose, that blank encounters should be related with the forced events as Kaga, Horrigan - timeslip's patch forces these encounters, but other scripted conditions are not met (time check or etc) for these encounters. So encounter is placed, but not it's objects for f2 crashes would be useful...
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