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  1. Forgotten Knight

    Fallout 2 The Last Hope 1.04 Released

    M4K, you are in the mine? Don't worry when you find Farmers town you'll have some dynamites there but use them wisely because in current version shopkeepers do not restock their dynamites. 8-)
  2. Forgotten Knight

    Fallout 2 The Last Hope 1.04 Released

    TapLup, it depends on how much time you spend on finding bugs. :mrgreen: Seriously, you can finish it within a day, if you know what you're looking for. 8-)
  3. Forgotten Knight

    Fallout 2 The Last Hope 1.04 Released

    Female char errors are engine bug, has nothing to do with this mod. That's the main reason i didn't put any female chars and had to change male start char to nmwarr which has knife animation but again doesn't have climb animation. 8-) DjDude, did you remove lhdat.dat, ddraw.dll, ddraw.ini...
  4. Forgotten Knight

    Fallout 2 The Last Hope 1.04 Released

    Thanks, i already asked someone to help me with this. This should be no problem for one person, right? I just don't know how much hours of work is required to get this done. But i'm glad i can count on you folks!
  5. Forgotten Knight

    Fallout 2 The Last Hope 1.04 Released

    Not to worry, if you open readmeLH.txt inside FO2LHmod(v1.04).rar, you'll get a better clue of what to do next.
  6. Forgotten Knight

    Fallout 2 The Last Hope 1.04 Released

    See readme file inside .rar. Or rename Fallout2\data folder , rename Fallout2.exe, rename patch000.dat if there are any, urar content to your ...BlackIsle\Fallout2\ folder... May i ask, which website have you visited for this purpose?
  7. Forgotten Knight

    Fallout 2 The Last Hope 1.04 Released

    Thanks to all of you who appreciate others hard work. I really like it the way it is, simple language understandable to most, funny to arrogant ones... The point is, i could have spent even five years on this mod but it ain't gonna get perfect as you all want. To me, it's more important to...
  8. Forgotten Knight

    Gvar Scripting Problem -.-

    Yes, i've added new gvars and they work but any gvar >= 715 doesn't. I wasn't able to solve this for a long time so i started replacing old unused gvars. The script is as simple as it can be... procedure node001 begin gsay_reply(1635,100); giq_option(4,1635,101,node991,50)...
  9. Forgotten Knight

    Gvar Scripting Problem -.-

    ERROR: attempt to reference global var out of range: 715 I'm getting this error in my mapper debug.log when my critter's script tries to set gvar no. 715 in VAULT13.gam. :question:
  10. Forgotten Knight

    Gvar Scripting Problem -.-

    Ok, good to know someone tested this on a big scale :mrgreen:
  11. Forgotten Knight

    Gvar Scripting Problem -.-

    Instead of using "GVAR_CRANE_CONTROL" try gvar "number" from vault13.gam. Be sure that global.h points to the same gvar number as vault13.gam. Check this: mapper2.cfg --> run_mapper_as_game=1. Also there is limited number of new gvars you can add so you better replace old ones. Hope this helps.
  12. Forgotten Knight

    Fallout 1/2 windowed mode possible?

    You can try using parameter "-windowed" from cmd line.
  13. Forgotten Knight

    Which mods/patches for Fallout 1&2?

    ...it's small but i had fun while playing it. It's a difficult one though... Go Mega!!! :clap:
  14. Forgotten Knight

    Which mods/patches for Fallout 1&2?

    My suggestion: wasteland merc 1,2; fallout wars...
  15. Forgotten Knight

    Custom Art Repository

    How about: picture samples linked to frms in .rar or .zip format... :mrgreen:
  16. Forgotten Knight

    Problem with animation

    Try using function: game_ui_disable; "your code" game_ui_enable; Of course, i've used this only with FSE in timed_event_p_proc; This allows you to disable mouse and keyboard input while the script is running.
  17. Forgotten Knight

    Spear swing attack

    Nice spear you got there mister!
  18. Forgotten Knight

    FIFE - open source RPG engine with Fallout support

    Hehe, that youtube clip is sweet.
  19. Forgotten Knight

    Problem with scenery animating

    Sorry, but there aren't any simple solutions, you'll have to make new frames for each direction... There are other topics about new critter frames, better check them or try -search-. I'm sure there is something about this subject.
  20. Forgotten Knight

    Problem with scenery animating

    Did you made critter or scenery, i'm just asking because scenery objects are not supposed to move, change hexes. I'll have a better clue if you tell me what scenery have you made?
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