Search results

  1. Forgotten Knight

    Problem with scenery animating

    Mapper does not play animations directly so you have to give scenery object a script called animfrv.int from the script list. Or if you want animations to be played only when you use them(doors, computers...) then you don't need script. If you use "frame animator", make sure you set the frame...
  2. Forgotten Knight

    Riot shield

    I can't see any image there, use fileshack for pictures... Only CT forces are allowed to carry one hehe. New shield item in FO2, does PC have enough "start_money" to buy this hehehe Edit: Oh wait, i can see it! :mrgreen:
  3. Forgotten Knight

    PROTOTY CRITTER EDIT!

    Oh god..."caps lock" button on your keyboard.
  4. Forgotten Knight

    Uniq Armor/Critter Mod!

    My vote goes for the police combat armor with badge on it. Blue colored armor also looks good.
  5. Forgotten Knight

    Player body type

    Interesting but funny at the same time. I have a wide LCD and this briuser char. looks too fat. :P Too bad i have wide LCD :mrgreen: i bet it looks good on a regular CRT or LCD.
  6. Forgotten Knight

    Destroyable Scenario

    Yep, here it is... http://www.nma-fallout.com/forum/viewtopic.php?t=39764 Nice ideas, too many issues...
  7. Forgotten Knight

    Graphics

    Looks too scientific for me, what is that?
  8. Forgotten Knight

    How Do I get my FRM in Mapper?

    1.critter list: 2. For new proto, if you don't have .pro file. Note: picture 1 and 2 only for .pro. For critter frms list, WOW i don't want to go there :mrgreen:
  9. Forgotten Knight

    How Do I get my FRM in Mapper?

    There's: Frame Animator, FRM Workshop... great tools for critters, scenery, you name it... Edit: Prosper, do you already have a critter .pro and .frm files and just want to test it with mapper? In that case put .pro in C:\Program Files\Black Isle\Fallout2\data\proto\critters and update...
  10. Forgotten Knight

    lil Jesus "Golden Eagle" Mod

    Yep, there it is. Sorry, my bad.
  11. Forgotten Knight

    lil Jesus "Golden Eagle" Mod

    Golden desert looks cool. Check this out: golden desert eagle because of its golden parts has reduced heat emission and higher fire rate with lower AP cost(-1). You know, it can be something more than just a "golden" desert eagle look, just a thought ...hope you'll consider it. :slap: :D
  12. Forgotten Knight

    New SFX

    I haven't noticed this,played it on: 1. P4 cel 1,7ghz 400FSB 256 DDR 2.(current configuration) P4 3,0ghz 800FSB 512DDR WinXP SP2 as i see it, on my comp game_ticks really does stick to that 1 sec... I don't know for other configs. Sound length can be adjusted, but wouldn't make any...
  13. Forgotten Knight

    New SFX

    Ok, this is what i wrote: Critter procedure plays one sound few times in a second, so you can hear a lot of echo... procedure critter_p_proc begin if(dude_is_walking)then begin play_sfx("ILCNTNRB"); end if(dude_is_running)then begin...
  14. Forgotten Knight

    lil Jesus "Golden Eagle" Mod

    Hehe, he looks mean!!I mean really!
  15. Forgotten Knight

    New SFX

    ...maybe a script that check if dude is walking, ANIM_walk like this: #define dude_is_walking (art_anim(obj_art_fid(dude_obj)) == ANIM_walk) or Dude running: #define dude_is_running (art_anim(obj_art_fid(dude_obj)) == ANIM_running) NPC walking...
  16. Forgotten Knight

    Fallout Demo DAT Extraction?

    You need fallout1 dat extractor: http://www.teamx.ru/files/utils/undat0.2.0.rar or another one: http://www.teamx.ru/files/utils/f1undat1.2.rar Unpack the .rar in your fallout demo folder and open .dat file with one of the extracted utils. :salute:
  17. Forgotten Knight

    Fallout 2 Mapper

    You can download mapper city patch here if you're in a hurry: http://www.teamx.ru/files/utils/m2_city_patch.rar This one is for maps number(150+)for mapper: http://www.teamx.ru/files/utils/m2_maps_limit_patch.rar When you download patcher *.exe, put it in your mapper folder "C:\Program...
  18. Forgotten Knight

    Graphics

    Wow, awesome! :clap: These hibernators look much better with something or somebody inside :D. Are you going to add some frames to it, like open/close animation?
  19. Forgotten Knight

    Creating Zombies?

    ...this is just a small working example how zombie mod should look like, i think it's good mod because it's different. Try some mapping work for start, for scripting(FSE, Fallout Script Editor by Jargo). FSE is an excellent tool, you should try it. I don't know it's download location, though...
  20. Forgotten Knight

    reviewing Steal Skill

    Yes, here it is: procedure use_skill_on_p_proc begin if (action_being_used == SKILL_STEAL) then begin if(is_success(roll_vs_skill(Dude_obj,SKILL_STEAL,x))) then begin end else attack(dude_obj); end end This...
Back
Top