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  1. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Man... I love reading your thoughts on this. I'm not sure how to fix those things... it's hard to balance game flow and realism. I agree. Except with the metal armor placement. haha.
  2. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    A new stimpak? That's overkill. I don't need a new combat armor, I thought you already had one in the works, so I was supporting you! I'll stand by my argument against home made post apocalyptic metal armor being in a 200 year old pre-apocalypse military base that nobody has entered since...
  3. J_Fred

    A review of the RP game progression experience and small tweak suggestions

    Yes, it was well done. I actually will comment on the Radier's cave in phobos' post.
  4. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Just to let you guys know where I'm coming from... I do alter things a bit. I halve the ammo stacks (a brick of 10mm is 10, MicroFusion 8, .223 is 8, 7.62 is 10, etc...) while keeping prices the same, and some weapon prices are dropped (mostly low end). On top of this I also chose the "harsh"...
  5. J_Fred

    Fallout 2 - Unlimited Companions mod for RP 2.3.2?

    Ah. So I can just drop a few ERSI canisters in the mapper? Does that work as well? I like having a squad with me. I don't really like how Charisma is linked to recruitment, especially considering these guys would rather just sit underground, with no weapons, by themselves, surrounded by...
  6. J_Fred

    Fallout 2 Tips?

    I can't believe I didn't know that. That's crazy.
  7. J_Fred

    Burst (f1+f2)

    Does it really fire in a cone that increases in size though, or is there a maximum number of hexes? It seems to cap at 3. Also, if you don't want to move the NPCs, you can just set sfall ddraw.ini ControlCombat in your configuration to "2" and you'll be able to control every party member...
  8. J_Fred

    Fallout 2 - Unlimited Companions mod for RP 2.3.2?

    Yes, but in the EPA you can only revive one companion. Changing whether they can be recruited or not after the fact doesn't matter if you can't interact with them in the first place.
  9. J_Fred

    A review of the RP game progression experience and small tweak suggestions

    The Vic dialogue worked just fine, no issues and I didn't notice any typos or glaring grammatical errors. The Stark quest worked quite well and gave me a reason to go to Broken Hills - other than getting a Super Mutant with a minigun as a companion. I ran through the VV quest as I always have...
  10. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    First, I would like to say that this mod is probably one of the best ever made for F2. Seriously. I even gave up Magnus' Weapons Redone to give this a shot... and I have yet to regret that decision (and his mod is exemplary). It truly makes this a more varied and engrossing game. Like a RPG...
  11. J_Fred

    Fallout 2 - Unlimited Companions mod for RP 2.3.2?

    So how do you get all 3 companions from the EPA? I thought you could only bring one out of they cryogenic chambers? I always choose Cat, but if I could pick all 3 (just to free them from such a hell for roleplaying purposes) - I would.
  12. J_Fred

    2 silly questions

    Keep in mind that if you go the high-level bandit route to get the M72, you've got to kill people armed... with M72s. No easy task. Outside of Bounty Hunters and Enclave troops, the Bandits are probably the most dangerous human foes in the game. High HP, AC, Sequence and AP coupled with late...
  13. J_Fred

    Fallout 2 Tips?

    ... can you bait geckos with meat? I've been playing this game for nearly 15 years, and never knew that.
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