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  1. J_Fred

    Tips/Advice for a Fallout 2 noob?

    They'll only get two in a row for the first combat turns. What's really happening is you initiate combat and get the first attack, they fire back, then the next turn starts and lets the enemy go first since they have higher sequence. Each subsequent combat turn they will go first, then you...
  2. J_Fred

    Quick Question Regarding Merchants and Barter

    Awesome. Thanks for the help, Lexx!
  3. J_Fred

    Quick Question Regarding Merchants and Barter

    In the Mapper I don't see a barter flag, either? I select the critter, and the options are to edit inventory and add a script, among a few other things. Am I missing something? BTW, thanks again for all the help, guys. Right now I'm just placing everything in the merchant's inventory, and...
  4. J_Fred

    Tips/Advice for a Fallout 2 noob?

    Right now, your best bet is to run. Fallout 2 starts rough. It's a borderline survival game, even with two companions. Also, you can hold "A" before loading an encounter to get a head start. If you sneak (hold shift to walk if you have run set to auto), you can even get out unscathed...
  5. J_Fred

    Quick Question Regarding Merchants and Barter

    Thanks Lexx! I'm using Cubik's critter editor, but I don't see a way to flag barter for any critters, or to check if you can barter with them. Do I need to use another tool to change this? Thank you!
  6. J_Fred

    Returning to Fallout 2 - Mods without new content?

    Be sure to check out all the cool features in ddraw.ini as well. It's such an amazing tool for this game.
  7. J_Fred

    Changing time scale [Fallout 1 & 2]

    This is already in sfall with travel time, is that what you mean? Or do you mean just regular play time while you're in a town/area?
  8. J_Fred

    Quick Question Regarding Merchants and Barter

    Still trying to figure this out. I can see the barter screen and select some items, but the dialogue is still in the way. I can provide an image if that would help. Anyone have any tips/pointers for placing a new merchant? I've read the tutorial, but the merchant box script I have is...
  9. J_Fred

    [Collection] Inventory FRM edits

    Ursa, you're killing it! These are great. Do you have any realistic weapon FRM's by chance?
  10. J_Fred

    Places to learn modding the original Fallout?

    There's a tutorial or two on Fallout 2, that at least details the basics of the mapper and scripting, though I'm not sure how much of that transfers to F2. I've only lightly edited Fallout 2, never the original. Tutorial link: http://falloutmods.wikia.com/wiki/Category:Fallout_2_tutorials...
  11. J_Fred

    Quick Question Regarding Merchants and Barter

    I've created a new map that houses a few npcs, and one happens to be a merchant. I'm using the script for the random encounter merchant (ecmrchnt.int) so as not to screw up any outside quest lines or anything. As is, the map seems fine, except that when I attempt to barter, the dialogue box...
  12. J_Fred

    Yet Another Ammo Mod (YAAM) Feedback Thread

    I've noticed this as well, and have experienced game effects scenarios that would suggest that DR can in fact go below 0%. This mod really just makes AP ammo (or the DT reduction) very powerful for the most part. Is there a way to look at the code and verify this? It may be an error on my...
  13. J_Fred

    Fallout Tactics mod Open Fallout Mod

    Has this mod been revived or added to lately? I can find some videos on youtube, but that's about it.
  14. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    You need to actually check game files, though. However, I think the sniper does count as a "scope range" weapon, which does give it short range penalties. However you'll need to check the files to be sure. I would just add the ability to control your companions using the last sfall...
  15. J_Fred

    Skynet as a sentrybot - Now for the RP

    It works very, very well. It also a SUPER clean mod that essentially offers a completely new companion, at least in tactics. It's only two files and yet it does so much. I can't believe it went unnoticed when it was first released. Here's hoping @Darek keeps putting out awesome mods like this!
  16. J_Fred

    "Fallout: Van Buren" Fan Remake

    There's a playable demo of this already available, per their Facebook page. Any tried it yet?
  17. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Phobos, I'm trying to add some items to the vendors, but notice the scripts for their appropriate item boxes are a bit different than vanilla formulas. Say I wanted to add an item to Flick's stock in the Den, usually I would just add the line: check_restock_item(itemPID, 1, 2, 100) Below...
  18. J_Fred

    Killap's Unofficial Fallout 2 Patch?

    Try posting in the thread for the patch: http://nma-fallout.com/threads/unofficial-fo2-patch-thread-problems-reports-suggestions.178620/ You might could find answers there. Sorry I can't help more with your problem!
  19. J_Fred

    Who else here LIKED Fallout 4?

    I thought the Power Armor (from a gameplay perspective) was the best in the series with Fallout 4. They did an amazing job of making you feel like a walking tank. Oddly enough, the thing most people tend to like (settlement building) is what I dislike the least. I'd rather have prebuilt and...
  20. J_Fred

    Skynet as a sentrybot - Now for the RP

    For anyone wondering, this mod works very well, even on older versions of the RP and sfall (I'm usuing RP 2.3.2 and whatever sfall came with it). Awesome mod.
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