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  1. J_Fred

    Skynet as a Sentry Bot?

    Just to bring this up, in case google brings anyone else here. http://www.nma-fallout.com/threads/skynet-as-a-sentrybot-now-for-the-rp.206074/ Darek made this mod as a script, without editing protos or anything. Plus, you still have the option to use the standard brainbot body (but why?)...
  2. J_Fred

    Quick Question Regarding Editing Critter proto

    Worked just fine! Thank you so much!
  3. J_Fred

    Quick Question Regarding Editing Critter proto

    Damn. How did I miss that? Thank you, this is awesome and much better than what I could do. I'll give it a run this weekend. I'm hoping I have the latest version of sfall, though. Thanks!
  4. J_Fred

    Quick Question Regarding Editing Critter proto

    I've for some time now wanted a companion mod that basically turns Skynet into one of the Sentry Bots. I'm not good enough to pull the Skynet quest from the MegaMod, but I can edit critter files a bit. I'm running the latest version of the Restoration Project Patch, and Phobos' Economy Mod...
  5. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Yes, it's really easy to mod items into crafting. I've added most upgraded armors, numerous weapons, and a few different ammo types. It makes the crafting so amazing. The only issue is that it gets over powered if you have Vic and Myron, since their repair/science skills are over 100 once...
  6. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Ahh, one more thing... Where in the hell do I find the teacher for electronics? I knew at one time, but on this playthrough I can't for the life of me figure it out. Vic suggests to go to Vault City. I've checked the computers in the vault, talked to Val, she didn't teach me anything (though...
  7. J_Fred

    Skynet as a Sentry Bot?

    Just going to bump this thread up. Maybe as a mod request? Anyone out there interested in modding in a sentry bot body for Skynet? My modding skills stop at simple critter editing. Any help is appreciated!
  8. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Just going to drop in again and say how bad ass this mod is. I'm doing my yearly playthrough of Fallout 2, and this mod is now a necessity for me. The crafting, the traps, the barter, the extra weapons... just amazing. However, phobos, I've noticed something a bit strange (though certainly...
  9. J_Fred

    Some Fallout 4 Xbox mods are being stolen from the PC

    One of the thief's responses to a stolen mod: http://imgur.com/tEuTlhg I don't want Bethesda to burn, and I don't hate consoles users (I have a PS4 for Bloodborne), but this guy makes all gamers look bad, and is a pathetic little miscreant. A political activist? He's trying to play a...
  10. J_Fred

    Fallout 2 mod Home sweet home

    This is one of the coolest little location mods in a long time. Well done!
  11. J_Fred

    sfall set_critter_burst_disable?

    FYI, if you want more companion control, you can just alter Sfall to allow you to control companions by adding the following line: "ControlCombat=2" to ddraw.ini. You can now completely control them in combat, similar to Fallout: Tactics squad control. Now they burst when you tell them to.
  12. J_Fred

    Weapons in Fallout 4?

    Magnus Weapon mod for Fallout 4!!! Even in NV and 3, the miniguns are underwhelming. Hell, they felt weak in F2 as well. I think the only game that got the damage/weight/health aspect of weapons and enemies was Fallout 1. All of the other games seem to have a lot of bullet sponge enemies...
  13. J_Fred

    Weapons in Fallout 4?

    Yeah, the Gauss Rifle in this game isn't so bad once you mod it up. Usually Bethesda fucks up the weapons by giving them names that are already taken, and making the new weapons look nothing like the old (Plasma rifle, laser rifle, Gauss rifle, Gatling Laser, to name a few). It's like they...
  14. J_Fred

    The full dialogue mod is already created

    I'm hopeful that we'll see more tweaks like this. I honestly think Fallout 4 is a better base game and a better Fallout game than 3 at least... so the mods will only improve that. I still wish skills were a thing though. I doubt they'll be added back in.
  15. J_Fred

    Your favorite Fallout moments?

    Did anyone else enjoy The Glow as much as me? It may be one of my favorite places in ANY of the Fallout games (1,2, Tactics, 3, NV, 4, what have you). I just love how difficult it is to get to, and that radiation is really dangerous, with chems being so rare. On top of that, you get one of...
  16. J_Fred

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    I think DR and DT are excellent in spirit. Never should a raider be able to beat you to death with a baseball bat if you're wearing power armor (which can happen in Fallout 3 and 4 since they only use DR). Small arms fire should bounce off certain armors, or at least do minimal damage. I like...
  17. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Yeah, the 4.7mm weapons are quite deadly using YAMM. Which is fine, considering how rare the ammo is. However I usually edit the damage to be 1/1, I think it's 3/2 (150% damage) using YAMM. I don't like base ammo to have a damage modifier, as it throws off the gun damage. If it's shotgun...
  18. J_Fred

    Weapon reducing AC - possible?

    ... why not just have the AC reduction inherent in the ammo? I think YAMM does this, right?
  19. J_Fred

    So, can we talk about what Fallout 4 does well?

    Either as a Fallout game (which, admittedly may be limited), a FPS or even from a story/character perspective. I'll start. 1. Power Armor gameplay. In Fallout 4, getting in the power armor and mowing down enemies in a minigun feels like what I imagined it to be in Fallout 1 and as an...
  20. J_Fred

    fps drops

    How do you lock it to 30 fps? I have an i5 4590, SSD, 390 GPU and 16 GB RAM, but this game cannot fucking run 60 fps consistently on my rig, even with godrays off and shadows to medium. It's just poorly optimized.
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