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  1. J_Fred

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    I always thought Power Armor having high AC means the bullets just bounce off - in other words, AC is the chance to hit the player character, not their armor. That's how I explained it, at least. It was more than likely just an oversight.
  2. J_Fred

    Anyone know what happened to recreation of Fallout 1 in Gamebryo?

    Good point Magnus... but for each conversation branch in F1/F2, does it average more than 4 options? If so, then by how much? I would assume it's higher, but whether by enough is up to debate.
  3. J_Fred

    Anyone know what happened to recreation of Fallout 1 in Gamebryo?

    ... Really? The new power armor and deathclaw animations aren't at least as interesting as a remake of F1 in the dated gamebryo engine? I mean, I know we all hate Bethesda here... but that's pushing it, man.
  4. J_Fred

    Another weapon mod issue

    I'm not Sniper, but I put the M16a1 into my game, gave it about as much single shot damage as the FN FAL HPFA, and it's available around Modoc if you're a power player character, or at least Vault City. I think it fits well. I use the M16 inventory file from Tactics, it meshes well with F2 I...
  5. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Sorry, it's in \text\english\dialogue. It's called test0.msg in my folder. It may just be test.msg. In it you will see all of the crafting recipes. If you want to add in a turbo plasma rifle, it would look like this: {4500}{}{[ITEM]} {4501}{}{233} #...
  6. J_Fred

    Issue With Inventory FRM That Is Invisible In Storage But Not On The Ground Or Hand

    That could be it. I usually just mod the game as I go, and it usually works, but I guess for inventory frm's you need to start a new game. that's good to know, as I have quite a few weapons with good inventory images I would like to use on my next playthrough.
  7. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Burn, the Mr.Fixit ini provided in Phobos' mod is easily modifiable. For armors, I added in craftable Metal Armor Mk.II, Combat Armor Mk.II and Hardened PA, and it makes the armor crafting system a bit more viable, though you do need VERY high science/repair to make each of these (100+ in...
  8. J_Fred

    Combat settings

    This is probably the best way to get around the terrible AI. The only problem is that now you are in control of a team of omniscient super soliders, and every enemy essentially just runs into your bullets. The only way around this is to install better weapon mods (like yours Magnus!), that...
  9. J_Fred

    Anyone know what happened to recreation of Fallout 1 in Gamebryo?

    If you're into social media, they do have a facebook page, and they update it regularly. It's fun to follow. Though they need to finish this before year's end, or else nobody is going to play it. Ideally it would be out before Fallout 4, but seeing as that's only a few days away, it's too...
  10. J_Fred

    A little bit of new gameplay footage - "Big Leagues" Perk

    Bethesda shows some melee footage: https://www.youtube.com/watch?v=fvmifSyRxg8 It actually looks pretty good. Maybe a bit cartoonish with the exploding bits, but I guess that's kind of a staple of Fallout. Here's hoping F4 will be a good addition to the series!
  11. J_Fred

    Issue With Inventory FRM That Is Invisible In Storage But Not On The Ground Or Hand

    Huh... so this may require starting a new game? I wonder why it's certain FRMs? I had some problems that I couldn't fix, and just ended up not using the inventory icons, unfortunately.
  12. J_Fred

    Issue With Inventory FRM That Is Invisible In Storage But Not On The Ground Or Hand

    Do they match F2's color palette? I added about 10 different weapons a while back, and that seemed to be the recurring problem. Not sure why it's working with the NPC from the worldmap though, that's odd.
  13. J_Fred

    How do you convert images to a inventory FRM?

    There's already a mod that put the Tactics version of the M16 in game. I use it, and created an M16 proto file with that image. I only had to resize the image and save it as an .frm. That would be all you need. If that doesn't work, I think I still have the m16 FRM, and would be glad to...
  14. J_Fred

    NEW Armor Mod - Gangster Suit (Video & Download link)

    Don't knock your work, those animations are quite smooth. Well done!
  15. J_Fred

    Mods to make sub-par skills more useful? (FO1&2)

    Honestly, Phobos' economy rebalanced mod is probably what you want. It works flawlessly with the RP as well. It also includes Lujo's game fixes, which make a few quests a bit more intuitive and organic, imo. Give it a shot, I doubt you'll be disappointed.
  16. J_Fred

    Help with Restoration Project

    I can't help, but I will let you know that I've been looking forward to this day for years. The Megamod is superb, and a welcome change from vanilla FO2, while the RP makes FO2 what it (imo) should have been nearly 20 years ago. I wish you god speed on this project, and only wish my modding...
  17. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Jasper, glad there's another convert. I honestly think this should be integrated into the Restoration Project... it's THAT good. I still don't have the most recent mod, but I'll probably give it a shot in a month or so when I get back in to PC gaming. It's about time for my quarterly run...
  18. J_Fred

    Omega Power Armor (Port)

    Awesome! Always good to have more folks working on this game. I wish I could help with the modding, but the FRM and animations are my biggest (though not only) weak point. Keep us posted !
  19. J_Fred

    Talking Heads

    Holy shit these are amazing. It would be great to see them all in one easy to install mod! I don't think the audio files are really needed at this point. Just the image is enough to add to the game.
  20. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I didn't know this was part of the mod/hi res patch. I have this happen from time to time if I change a weapon and then go back to an old save. Once I empty the ammo, the problem is gone. Good to know!
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