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  1. J_Fred

    Problems adding new weapon sounds

    I'm using this wiki guide: http://falloutmods.wikia.com/wiki/Making_weapon_sounds I have a working wav2acm and acm2wav program (which was quite a task in and of itself), however I'm having issues with the regsnd program. I'm assuming it just won't run on Win7. Does anyone know if there is a...
  2. J_Fred

    Do Nightkin have an increased damage perk? (FO2)

    I'm doing a runthrough of FO2 at the moment, and the mutant remnants you encounter near Mariposa and NCR are, as usual, a problem. But that makes the game fun, and encountering them isn't my issuer per say. What I am noticing though, is that the Nightkin with laser rifles are able to do more...
  3. J_Fred

    Building an Effective Melee Character in Fallout 2

    Looks like I don't know much about a melee build! I usually go the energy weapons route. I tend to play the same character in every Fallout.
  4. J_Fred

    Can you think of any good challenges?

    I had forgotten about that. I mod my ammo to be 1/4 of the original values usually. I think most of my ammo comes in 4-8 rounds, with maybe the 5mm nearing 30-40. So instead of finding 50 micro fusion cells, sorry! You only get 5! Even then, I rarely feel like ammo is scarce. I may need...
  5. J_Fred

    New to Sniper Build and Cheap Strategy in Fallout 2

    I personally feel like the APA is OP. I usually start the game over before I get to Navarro, so I rarely even see standard power armor. But I prefer the progression style of Fallout. After Navarro that feeling dwindles for me. Since the sniper strategy is already "cheap" (it's a...
  6. J_Fred

    Can you think of any good challenges?

    The traps idea would work really well if you use phobo's economy/rebalance mod. He makes the trap skill actually useful. Sneak is a must though, but it works if you're crafty enough. It will be a challenge, no doubt.
  7. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I was thinking about that yesterday. I started a new run, and unless you're powerplaying you are going to see his first movie before you even stumble near the GECK. And if you happen to make it to Vault 13 without the voice module, you're probably screwed if it's your first run through...
  8. J_Fred

    Talking Heads

    Man... it so impressive how far this game is still going in the form of mods.
  9. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I would think most people have at least moved on to Win7.
  10. J_Fred

    Building an Effective Melee Character in Fallout 2

    1. I would say a solid endurance/strength character would be a good place to start. Agility can't hurt either. 2. Mega Power Fist. It penetrates armor, and with the Slayer perk at endgame along with bonus HTH attacks, you'll be dealing out 4-6 critical hits per round depending on...
  11. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I'm on board with those additions as well. I think if Algernon can make a turbo plasma rifle, then a Chosen One with science 120 and Repair 110 should be able to as well... with the right tools that is. Same goes for Hardened Power armor, Combat Armor Mk.II and Metal armor (both variants). The...
  12. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    1.) I assume most people spam the A button during encounters, and just flee anyway. Without that option, then the game does become quite difficult (artificially so, in my opinion). My mod was made by a veteran F2 player (me), for a veteran F2 player (me again). I think simply toning the...
  13. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    So here's my addition to this mod that a few have sent me PM's about. This includes new items, weapons, ammo, crafting abilities and a few worldmap changes. The file can be found here : http://ge.tt/3XcMkl42/v/0 (sorry I don't have a better way to upload/host the file). There's a more...
  14. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Just going to say this is still one of my favorite mods for any game ever. I've recieved a few PMs regarding my additions to Mr. Fixit. If anyone wants my edited files to add more craftable items, just send me a PM. Phobos, I assume you don't mind? Items added: Armor: Metal Armor Metal...
  15. J_Fred

    Fallout 2 with RP 2.3.3 : I can't extract a brain from a companion

    Yeah, I almost downloaded the MegaMod just for the Skynet/Security bot mod. I got excited when you said this script did just that. haha.
  16. J_Fred

    Fallout 2 with RP 2.3.3 : I can't extract a brain from a companion

    Holy shit. So do I need anything more than the file you posted, or does this just effectively turn Skynet into a security/sentry bot? Thanks!
  17. J_Fred

    Fallout 2 with RP 2.3.3 : I can't extract a brain from a companion

    Nice! Is there anyway to get Killap's security bot script? Or is that lost?
  18. J_Fred

    Fallout Cosplay of the Wife and I

    Nice! Looks like you guys had fun.
  19. J_Fred

    Did F2RP make the enclave base insta aggressive?

    Yeah, if you're alone it's fine. I think it also works if your companions have APA on as well. Though you would have to cheat/mod to get them in APA as you can only find one set of armor on the mainland IIRC.
  20. J_Fred

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Is this still the case in the RP? I honestly don't care much for the main quest, and I rarely make it to the Oil Rig.
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