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  1. J_Fred

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    I honestly would have used WR over YAMM with the economy mod if I could. I prefer the set vanilla calculations and just altering AP and JHP ammo to fit.
  2. J_Fred

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Magnus, you should definitely check out Phobos' mod. It implements lowered ammo drops, less stimpak uses, and AP ammo as the default in some guns (I think the HK P90 comes with AP, though maybe I just added it in myself). He also took the same approach with Armor AC, it's been lowered for...
  3. J_Fred

    Fallout 2 with RP 2.3.3 : I can't extract a brain from a companion

    Maybe it should require the player leaving the SAD to find a few parts or tech books/know how? I would think creating a Sentry Bot from scratch would be quite difficult. Maybe a high science/repair skill requirement as well. And the gun usage would be the trade off. The Sentry Bots (Mk...
  4. J_Fred

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Nice! I was using your mod for quite some time Magnus. Excellent work. Check out Phobo's economy mod, he's got some good ammo ideas as well (but he uses YAMM).
  5. J_Fred

    I think i seee something wrong about ammo mechanics.

    I think the YAMM and Weapons Redone patches (not together!) work fine. I've used both of them in the past and the JHP/AP ammo variants seem to work as they should.
  6. J_Fred

    Fallout 3: Van Buren (Spoilers!)

    Hell, half the time I don't even finish the Oil Tanker questline before I start a new play through. What's the status of this mod? Still in the writing phase?
  7. J_Fred

    Best way to start Fallout 2?

    I too find a big skip in overall enjoyment/immersion going from Klamath to the Den. The Den gang fight is one of my favorite missions (outside of the EPA or long-scale Vault City/Captain of the Guard questline), while Klamath is just practice in tedium. I would suggest the RP, but also...
  8. J_Fred

    Fallout 2 with RP 2.3.3 : I can't extract a brain from a companion

    It's near the bottom of this page: http://www.nma-fallout.com/showthread.php?202199-Megamod-version-2-45-Bug-Reports-and-Suggestions/page5 I could help with it as much as possible, though my scritpting knowledge is quite limited.
  9. J_Fred

    Proto editing problem

    I'm just glad I could actually help. Kind of. Good to hear you figured it out.
  10. J_Fred

    Fallout 2 with RP 2.3.3 : I can't extract a brain from a companion

    You can check the last 2-3 pages of the Megamod thread. MIB88 offered to help me, but my skillset was too far behind to even get started. Though I would appreciate your effort!
  11. J_Fred

    Talking Heads

    Hell, just a couple of talking heads at the time would be more than enough.
  12. J_Fred

    Fallout 2 with RP 2.3.3 : I can't extract a brain from a companion

    Not sure on that. The megamod does make Skynet a sentry bot, though the quest to get him is a little more involved. I really wish Skynet as a Sentry Bot was a stand alone mod.
  13. J_Fred

    Proto editing problem

    Could it be the FRM ID? Probably in the data/art folder. Maybe this will help: http://falloutmods.wikia.com/wiki/File_Identifiers_in_Fallout
  14. J_Fred

    Talking Heads

    These are all just superb... The green Goris with the cloak is well done, though the color of his skin may be a bit strong. Any plans on implementing these as a modular add on for F02 or the RP?
  15. J_Fred

    Fallout 2 with RP 2.3.3 : I can't extract a brain from a companion

    I don't think it's ever been possible. Though it would be neat I guess, especially if they maintained their same skills/demeanor. Personally I've always wanted Skynet to be a Sentry bot instead of a Robobrain. If that were the case I would use him more often. Some scripting tutorials that...
  16. J_Fred

    Fallout2 Perks - Week by week additions

    I dig this! I have NEVER used nightvision, nor night vision scopes (I think the FN FAL has this mod in FO2). I usually just work around the nigh if I can help it, or run from night time encounters if the situation gets a little too heated. Awareness on the other hand is a MUST for me. I...
  17. J_Fred

    Fallout 2 aimed shot bonus to crit chance

    Keep it up, I think it will be interesting to go over your findings. You could even just strictly test the hit percentages first, then the critical hits. If you run about 50 trails and at 95% you miss 2-4 times, then the chance to hit should be fairly accurate. No need (in my opinion) to...
  18. J_Fred

    Fav weapon...why?

    God that sounds awful... is this a Fallout forum? lol. Glad you are enjoying your custom mods though, sounds... interesting.
  19. J_Fred

    Fallout 1 mod FO1 to FO2 conversion, for real

    I would never be able to finish that game... and that's a good thing. Dude, are you still active? How does this idea sound to you? What say you Squibek? That may make it more approachable for the FO2 guys, since FO2 seems to have more palyers/modders given the size of the game compared...
  20. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Issue resolved. The Mr. Fixit add on is just superb, phobos.
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