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  1. J_Fred

    Fallout 1 mod FO1 to FO2 conversion, for real

    I wonder what the demand for a FO1/FO2 all in one game would be? Kind of like the "Tale of Two Wastelands" mod that combines FO3 and F:NV. Though playing through both 1 and 2 as the same character obviously wouldn't make sense... and level progression would be odd. But I would love to have...
  2. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I think I have it so far. I've added ways to craft Combat armor Mk.II (high science/repair requirements, as well as needing combat armor to begin with), Metal Armor Mk.II, and the Turbo Plasma rifle. The only issue are getting the pcx images looking neat and clean, but that's secondary...
  3. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I was thinking I could just alter your mod and use it as is, but with a new item or two. Can I just alter the text0.msg file using a simple program like notepad? I'm sorry if this is a dumb question, but that would make this much more straightforward. Thank you for your mod and your time!
  4. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Phobos, how easy was/is it to modify mr.fixit for new items? I mentioned the possibility of adding a few new weapons/ammo earlier, but I get the feeling that doesn't hold up to the spirit of your mod. However, I would like to modify mr. fixit to allow for a few more crafting options. Is...
  5. J_Fred

    FO2 Mechanics Overhaul Mod

    I notice you use some of Phobos' changes... how compatible is this mod with his economy/rebalance mod?
  6. J_Fred

    Fallout 2 aimed shot bonus to crit chance

    This is superb. I'm not sure how much accurate you're going to get, your method seems pretty sound, and your samples (in my opinion) are fine. 150 is enough, and that's your smallest sample group. I have noticed that the game seems to stack against you, and "random" doesn't seem to be...
  7. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Still going well on my end as well, phobos. I had a small issue with Val... she says to come back and she'll teach me a few things, but I never get the option to learn anyhting from her (or pay her). Not sure what is causing the issue.
  8. J_Fred

    Fallout 2 - Stuck on Shark Club 3rd Floor

    I believe you're stuck. You can still do the full VC questline if you just get Moore's breifcase I believe. I usually kill Bishop for Westin anyway. Partly to make money, and partly to watch Bishop's body float in his pool... greedy fuck.
  9. J_Fred

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Is there anyway to get the Skynet/Sentry bot mod as a stand alone addition to vanilla Fallout2? Just curious!
  10. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Lujo, you have to make your choices... do you want balance or realism? I prefer realism. I think it makes sense to die if you take buckshot to the face. You prefer a more balanced, goal oriented gameplay approach. Neither are wrong, just different opinions on what makes this game so...
  11. J_Fred

    A review of the RP game progression experience and small tweak suggestions

    If you did that I would be your best friend. Skynet honestly probably wouldn't be as good because he would be limited to the number of rockets you have an 5mm ammo. But it's still cool. I asked about it a few months ago, but nobody else really wanted it.
  12. J_Fred

    SFall party member control no longer working?

    Oh, you probably mean for matching purposes. That's a good question. Maybe someone else will chime in.
  13. J_Fred

    SFall party member control no longer working?

    In the critter proto files. fallout2/data/proto/critter is usually where it is.
  14. J_Fred

    A review of the RP game progression experience and small tweak suggestions

    UP? One thing I LOVED about the megamod was the extra map space, and that skynet was a fucking sentry bot. I wish I had the mod chops to add Skynet as a sentry bot into the RP. But that's beyond my skill set.
  15. J_Fred

    Armour Glitches/bugs Bridgekeepers Robe

    Same holds true for the Power armor as well. I prefer it. Cassidy has an energy weapons over 100 at the end of the game, and personally I think he's better with a turbo plasma rifle (at 4 ap per shot that is), than he is with the M72. I don't doubt the M72's stopping power, but two aimed...
  16. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Same ammo, same basic firing mechanism, and probably the same barrel length. I don't see why the damage wouldn't be about the same. I prefer that the minimum damage increase more than max across the shotguns (though the min stat will experience diminishing returns). So it's something like...
  17. J_Fred

    A review of the RP game progression experience and small tweak suggestions

    Teukros, I would suggest just going ahead and doing the Economy Rebalance mod, as it has YAMM, crafting, better traps, barter system and Lujo's fixes. It's probably the best mod (next to the RP) for Fallout 2.
  18. J_Fred

    Fallout 2 - Unlimited Companions mod for RP 2.3.2?

    Man I remember the mapper being a pain in the ass to get to work properly. But it's been working well for me for a few years now. I wish I had some pointers to help you out, but it's been too long since I had to troubleshoot it. I do wish Charisma did something else useful though. It's just...
  19. J_Fred

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    The only thing is when you start doing level checks, you're going for balance over realism. I agree that the highwaymen/robbers are VERY tough for low levels (you pretty much just run every time)... but maybe that's how it should be? You're not a super soldier (yet), and fighting 5-6 armed...
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