Search results

  1. A

    Fallhope - New Van Buren

    I'am and some members of command are ready to continue working. closing the project - not our desire, this is a necessity. We will be glad if who that uses our work.
  2. A

    Fallhope - New Van Buren

    The forum is opened for all users. In last post - it is possible to download last build. The site will continue to work some time.
  3. A

    New critters on the basis of Van Buren.

    Create animations once and new critters will be added faster, but problem is, that new critters will not look like original, as we wanted this. Now animations have flaws, that will be fixed after all critter animation creation. Now about third of it is done. Did mod needs new critters? What...
  4. A

    Fallhope Van Buren PC asset conversion

    Scale is wrong. It will be changed. At first I will correct these animations, then I will start others animation.
  5. A

    Fallhope Van Buren PC asset conversion

    These animations have been made by the first... I Will change it. Anyway, I have already told: FIRST STAGE!
  6. A

    New critters on the basis of Van Buren.

    Blackened For this purpose it is not enough only my work.
  7. A

    New critters on the basis of Van Buren.

    The first stage is finished...
  8. A

    Scenery stuff and such...

    You could already see it here: http://www.nma-fallout.com/forum/viewtopic.php?t=53968
  9. A

    New animations 2

    I spoke about Bump. Bump will not correct bad animation or a mesh, wrong rendering. Listen to advice of Continuum.
  10. A

    New animations 2

    It's totally ludicrous. I can explain why, but I think: do not feed the troll. Problem in model.
  11. A

    New animations 2

    It is good that though someone has told it. My knowledge of English would not suffice - what to express that I think. :D
  12. A

    FrameAnimator 2.7 released

    Joining of walls (or similar) is the longest. Auto - snapping it is too difficult. It is a question of simple function - move background. For a reference point. Background - it's screenshot from mapper.
  13. A

    FrameAnimator 2.7 released

    It would be desirable to see in Frame Animator - possibility to move Background. It will give the chance to start once mapper. To make screenshot. To establish it as background. And easy to change displacement (x,y), without restart mapper. I am sorry for my bad english.
  14. A

    New animations 2

    My turn! It's a Slug!
  15. A

    New critters on the basis of Van Buren.

    model- source http://www.fonline.ru/vanburen/ software- 3ds Max 2010 and its standart biped. and specially thanks to you for http://www.nma-fallout.com/forum/viewtopic.php?t=40060
  16. A

    New critters on the basis of Van Buren.

    Probably it was most difficult with a flame thrower. :D
  17. A

    New critters on the basis of Van Buren.

    :whatever: Now I am absolutely assured that developers used motion capture. I will not go to search for the information, to make sure of it. If I am mistaken, then to me becomes even more sad. :whatever:
  18. A

    New critters on the basis of Van Buren.

    Yeah, I will supplement this post. I am occupied by animation right now. This critter will have a full set of animations. It is not the definitive version, too.
  19. A

    New critters on the basis of Van Buren.

    New critters on the basis of Van Buren. To strengthen interest to our project Fallhope(new forum), I wish to show new Eye Candy. For a basis I took Van Buren model. I edited a mesh, has created a new bones, and animated it anew, taking for a basis the animation of the original. Some...
Back
Top