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    Companion Mod for Fallout of Nevada

    No, it's not dead. It's already completed, as in I will not be adding in any new features. To download the latest version, there is a link at the top post/ the first post of this thread, to my google drive. Here's the link to the latest version of the mod:
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    Companion Mod for Fallout of Nevada

    Updated the mod to its latest (and final) version. See top post of this thread for download link. Changelog: -With sufficient small guns skill, can have target practice session with Jasmine, which will give her 3 different perks in total if certain conditions are met. -added ghoul merc...
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    Companion Mod for Fallout of Nevada

    Here's an updated version for Jasmine: Changes: - Now supports combat armor, power armor, gas suit, and radiation suit. - Jasmine can't wear metal armor and combat armor at low levels - talking heads added for combat armor, power armor, gas suit and radiation suit. - New Fallout Tactics Style...
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    Companion Mod for Fallout of Nevada

    thanks for the pointers gustarballs! Will definitely check it out! I'm working on combat armor and power armor already!
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    Companion Mod for Fallout of Nevada

    Well, actually, I accidentally included those scripts in my mod... (gl_ammoMod.int, gl_autodoors.int, gl_highlighting.int, gl_npcarmor.int, gl_partycontrol.int, gl_sfall-mods.int) I didn't check the scripts folder, heheh, my bad. Unfortunately, the changes to the NPC armor appearance is done...
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    Companion Mod for Fallout of Nevada

    Here are the files for the mod. Drop it in the data folder for Fallout of Nevada. Should be overwriting 6 files in total. This was made and tested on FoN fixed edition (the official one on NMA), so it would be better to use that: link to FoN fixed edition...
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    Companion Mod for Fallout of Nevada

    My work for FoN isn't really done yet. I've added Jasmine and Dogmeat to the game, but I plan to add another companion to the game too. Future plans: Info regarding companions added: Jasmine: Dogmeat
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    Companion Mod for Fallout of Nevada

    I cannot believe how i missed this but combat_p_proc was removed when the script was uncompiled... Problem solved!
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    Companion Mod for Fallout of Nevada

    I have been working on this little project for a couple of months and recently, I've managed to found the source of the unresponsive bug and fixed it (thanks to Lexx!). However, I've got another question now, completely unrelated to the previous one. I've been trying to add personalized combat...
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    Companion Mod for Fallout of Nevada

    Thanks for the analysis, Lexx! I will try to create a new unique critter proto and run another test.
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    Companion Mod for Fallout of Nevada

    Here is the script that I had modified, sorry for not including it earlier
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    Companion Mod for Fallout of Nevada

    Edited Dec 23, 2020 I felt like Fallout of Nevada was missing an important element from past fallout games, that is companions. Companions are very good. They can act as pack mules for players with low strength, and absorb damage for players with lousy combat skills. This mod attempts to enhance...
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    Scripting Question: How do I disable certain buttons on the talking/combat control interface?

    Wow! That sounds really complicated. I suppose I will have to work around that... Thanks for the explanation though, NovaRain.
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    Scripting Question: How do I disable certain buttons on the talking/combat control interface?

    That's what I thought too. It appears to be very difficult to implement... Anyway, thanks for replying.
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    Scripting Question: How do I disable certain buttons on the talking/combat control interface?

    The picture above is from Fallout 1.5 Resurrection. In F1.5, the 'Use Best Armor' button is disabled. How did the Resurrection Team disable these buttons? Most importantly, will this be difficult to implement in a smaller mod?
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    Need help on Scripting! Local variable LVAR_FOLLOW_DISTANCE inexplicably resets to 0!

    That was what I originally thought, but I suppose there isn't a limit...
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    Need help on Scripting! Local variable LVAR_FOLLOW_DISTANCE inexplicably resets to 0!

    It finally worked! I changed the party member entry in party.txt from [Party member 26] to [Party Member 4] and started a new game. Previously doing that would crash my saves, but starting a new game resolved the problem. ps: Thanks for the help, Darek, Mr Stalin, Lexx and Zorchar. Now I can...
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    Need help on Scripting! Local variable LVAR_FOLLOW_DISTANCE inexplicably resets to 0!

    Here is the files I had altered/changed (on Google drive). Once again, thanks for the help!
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    Need help on Scripting! Local variable LVAR_FOLLOW_DISTANCE inexplicably resets to 0!

    Here is a screenshot of the proto manager. I think that the pid (16777705) is correct, right? https://docs.google.com/document/d/1Ugl_VDTKoXJv_tK0IH2ttJiJPBnyOwWq-U9QZ2YCcv4/edit?usp=sharing
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    Need help on Scripting! Local variable LVAR_FOLLOW_DISTANCE inexplicably resets to 0!

    Thanks for the tip, Darek. I'll go check it out now!
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