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    Worst Possible things for FO3?

    I've thought of something and as usual I'm posting it here for you to tell me what's wrong with my idea. The prospect of a real-time combat system scares many devoted Fallout fans, but why can't we have other elements of real-time in the game. For example being able to control automobiles in...
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    Chems and Chem interactions...

    There's also the fact that this would require an enormous amount of balancing and could decrease the functionality of the many other features of Fallout 3 because they'd be forced to focus on this a lot.
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    What i wouldnt mind seeing

    I appreciate the fact that you love that element of Fallout but I still want realism, you can still have lots of blood and violence without making every weapon ridiculously powerful. For example the 223.(5.56x45mm nato)round, in real life when it hits the human body it goes into a tumbling...
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    Chems and Chem interactions...

    Playing as a goul or a super mutant isn't exactly something I want Fallout 3 to have, it's about pure human struggles. Anyway this subject is about chems not different races there's a topic for that, go there instead.
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    What i wouldnt mind seeing

    Damn, I was hoping someone wouldn't make an intelligent point that would ruin my fun but you did and you're right, and it would be difficult to do without changing the Fallout game design and game world so much. That's okay but I'm still thinking of ways to do it properly and effectively, I'll...
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    Worst Possible things for FO3?

    I'm gonna say this once, I've given up on any form of real-time combat for any depth based Fallout RPG. I've given it a lot of thought and I've come to the obvious conclusion that the turn based combat system is just an obvious choice for such an amazing franchise and also your posts have helped...
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    What i wouldnt mind seeing

    Umm there were dis assembled motorized vehicles everywhere they just didn't work, but my point is there should have been these types of basic gameplay elements from the start of the series. It envokes so many Mad Max references of pop culture that it should have been there since Fallout 1. It's...
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    Worst Possible things for FO3?

    Very good points you know what you're talking about, but kneeling, standing, and lying prone could allow various different ways of interacting with our game world. Lying prone could allow us enhanced accuracy with projectile weapons same with kneeling except kneeling would be crucial for...
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    What i wouldnt mind seeing

    I would love to see something that should have been in Fallout 1 to begin with... a biker gang similar to Mad Max or the original PC puzzle adventure game Full Throttle. This could be great a fully functional biker faction that hangs out at casinos, diners, and broken down gas...
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    Worst Possible things for FO3?

    LOL good point but I have to say I love Fallout/Fallout 2 it's a fabulous game I respect the current Fallout game engine in place and I do enjoy it very much, also I do understand why it's turn based I just think for Fallout 3 to be half way decent it can't rely on the original TB system. Come...
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    Worst Possible things for FO3?

    I for one have been getting a little tired of the turn based combat system of Fallout/Fallout 2. It's too restrictive and doesn't have enough combat options, no evasion maneuvers what so ever, and as with most turn based combat systems doesn't take into consideration realism or logic. If they...
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    Chems and Chem interactions...

    All of your ideas seem great, but I'd also like to see a slow decrease in your character's physical stature giving you animations that go with the addiction's withdrawl symptoms. Another thing is if the hit points, damage, physical stature, physical attributes, and fatality system all become...
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