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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Sierra Army Depot, level 3: the four robots hiding in this section, shown in the picture, can never get out of the bay. They seem to get in each other's way, or the exits simply aren't big enough. It happens every time I get to this part of the game. Is there any chance of fixing this for...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Just a couple of things i've found: Traps - if you critically fail to disarm a trap, it's supposed to go off, but there is no damage done, no explosion and the trap plate simply disappears. Seems to happen to all traps i've encountered so far - Temple of Trials, SAD, Redding... I assume it's...
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    Fallout 2 Restoration Project 2.1.2 (Unofficial Expansion)

    Random encounters with "Brahmin fending off Mantis/Scorpions/etc." - the Brahmin never spawn and you only see the other critter type. It happens each time Brahmin are supposed to spawn with other critters (i've seen this twice so far). Difficult to replicate with a saved game because of the...
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    Fallout 2 Restoration Project 2.1.2 (Unofficial Expansion)

    Just a small thing - with critical successes/misses switched on from the very start of the game using SFALL. If you critically fail while trying to disarm a trap in the Arroyo Temple, the trap plate simply disappears and no spear is shot from the wall. I can provide a save game if you really...
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