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  1. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    Converting servomech and turrets animation from Crusader games. Some of them fits perfectly in Fallout setting. And it's possible to make new death animation (desintegration, freese, burn, flesh boil) based on Crusader sprites. And convert some other stuff.
  2. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    @Nirran Thanks) I hope that's enough to keep balance for even a diplomatic character. If this options can be safely adjusted trough the game progress.
  3. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    I see, but i like some aspects of it, and dislike others. Please make it more flexible. Thanks :)
  4. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    @Nirran Pls add possibility to set critical values to any criticals in game, especially for your difficulty mod. And is there any issues when diff mod work together with megamod? Owerall it seems to be ok, configuration works, but something causes total disability to cause any sizeable...
  5. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    Yet another fix, this time for komodo... http://www.megaupload.com/?d=VKW72W5Q Fixes move animations. Maybe still have little jumping issues when running, but MUCH better that original.
  6. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    No, if you use WorldMapFPSPatch=0 then try to ajust settings in commented out box like: WorldMapDelay WorldMapFPS WorldMapTimeMod Works fine for me. Not sure how WorldMapDelay or WorldMapDelay2 works, but other stuff do. Very useful) Time mod can slow down game time on worldmap, so you...
  7. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    http://www.megaupload.com/?d=VT3AUVG8 Scurry Bot animations. Just original files and fixes. You need to put it in place by hand.
  8. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    As i said i had replaced animations from 2.41 it fixes constant "dance" issue that was in their script but they still jumpy, and firing animations was slow. I fixed movement and now they fire much faster. I had different firing animations before, but now this is MM2.41 stuff
  9. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    http://www.megaupload.com/?d=OVIYCEZF This is a link for fixed small cockroach and spit projectile art. Replacing only files that need to be fixed You need to adjust spit weapon prototype by yourself.
  10. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    you can change map travel speed every time you want. go to ddraw.ini and set WorldMapDelay2 to lower value. But pesonally i prefer old worldmap speed controls that works if you disable WorldMapFPSPatch Also i'll fix cockroach attack speed and moving offsets very soon
  11. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    *sigh* your roach animations is still badly broken... unfortunately my fixed animations was gone too because i forgot to backup half of it's files... so i need to do it again.
  12. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    Yep, everything else just fine.
  13. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    Yeah it works now, i just loaded a new encounter) Old files worked without new map generation. And about Vic... he actually change his appearance, but only into a default state, and refuse to change after that... So, i'll just use old script, no prob) But you can check that.
  14. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    Lol my bad) This script seems to work allright only if you load a new map)
  15. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    I thought it disables new art. Damn fat bastard Vic refuses to change his appearance anyway. Others do... and old script works. And i have repair skills and new sfall/megamod.ini but armor/parts still doesn't drop for me.
  16. Voiddweller

    New animations 2

    probably not that simple because pants and boots is also green >_<
  17. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    OMG i need to check out for Dune soundtrack) Thanks ;) Also... does "party_armor_graphic" if set to 0 completely disables armor appearance change?
  18. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    Yes yes i did that, but i still curious about requirement values. So i have done hoverbot and scurry bot, also male reaver is almost done (have some issues with weapon change animation) they can come with pulse rifle prototypes and heavy incinerators from FO3 :) i have made new sounds and...
  19. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    Thanks, i just figured it out. However i cannot just install new megamod version because i have added so much hew critter and item types... plus i don't like some new additions in it. So i have a proposal: I can fix converted FOT animations, some FOT weapon prototypes and encounter list and...
  20. Voiddweller

    Megamod 2.4 Technical Issues and Suggestions

    2.40 after i have replaced hs_ondeath from 2.41 it works, but not spawn any armor at all lol) Some hew requirements? Also i cannot decompile this script for some reason... One from your site and from 2.40 do, but this one not... If there are new requirements for armor scavenging and...
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