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  1. tekhedd

    Behind the Scenes: The Many Voices of New Vegas

    And I cringe in fear. I hated Deep Space Nine. I hear some people actually watched every episode, and claim to have enjoyed it. Deep Space Nine, the NASCAR of Star Trek. (OK, I'm done hating. Back to you, Mike!)
  2. tekhedd

    Hello, old friend

    I really don't know how to react. On the one hand, I really could not care less how famous the voice actors are, and I hope they didn't waste all of their money on trendy but useless things that look good in press releases. On the other hand, maybe this means management has prioritized good...
  3. tekhedd

    Feargus Urquhart interview on Gamasutra

    Oh, the MMO! MMOs based on turn-based games make me laugh. I'm finally playing KOTOR 2 for the first time and it's definitely not the complete waste of disk space that some fans paint it to be. But an MMO? I don't get it. Anyway, MMOs are so "five years ago." (Kidding, I like MMOs--if I had...
  4. tekhedd

    Feargus Urquhart interview on Gamasutra

    Aha, someone said the "C" word. And it's important. I love my console, but it does lend itself to certain types of gameplay better than others. The isometric (OK, trimetric) point of view worked great with mouse-based gameplay. And my console does not have a mouse. Console-friendliness is very...
  5. tekhedd

    Feargus Urquhart interview on Gamasutra

    I think it's important to consider that he's judging it as an FPS in a (not the) Fallout world, and not as "the next game in the Fallout series". I stand with the people who think F3 should have been named something other than "Fallout 3". It captured the spirit of Fallout in many ways, failing...
  6. tekhedd

    Feargus Urquhart interview on Gamasutra

    Maybe that's the difference between a "gamer" and "someone who makes games in order to maximize corporate profitability for the benefit of shareholders."
  7. tekhedd

    Fallout 2 Unofficial Patch and Restoration Project Updated

    So *that's* where the presidential keycard went! Edit: Oh wow, is it already time for another playthrough? Please slow your release schedule, I hardly have time to play other games! ;)
  8. tekhedd

    Tim Cain interview on Matt Chat, part 3

    This got me all excited to finish Arcanum. Thanks for the tips about gog. (wow, 5.99? I don't feel guilty--I already bought it once at full retail. :) ) Something to do from now until about November when the new games actually come out. Well, besides finishing my first playthrough of, um...
  9. tekhedd

    Tim Cain interview on Matt Chat, part 3

    I never finished it, but I remember it was good. I don't remember why I never finished it though. I have a strict "no drugs" policy for games in my backlog, but you should see how much they drink!
  10. tekhedd

    GameBanshee previews Fallout: New Vegas

    Heh, I'm just the opposite! I never have patience to wait for NPCs to slowly and carefully enunciate, so I turn on subtitles. And then interrupt them with a mouse click or whatever. Talkies can be nice when they're well done, but when you can read five minutes worth of rambling in a glance...
  11. tekhedd

    PC Gamer welcomes our new Roman overlords... back?

    You just don't get it, do you? Every game in a series must have vastly improved visuals over the previous one, with exactly the same gameplay. Gameplay will "improve" with the addition of new weapons, new weapon mods, expanded online play options, and a shorter single-player story. Sheesh...
  12. tekhedd

    Fallout's Forgotten Revolution

    In other words, judge Deus Ex using the standards by which we are expected to judge Fallout 3. Actually that's kind of interesting. (Of course, by those standards Deus Ex succeeds nicely.)
  13. tekhedd

    Tim Cain interview on Matt Chat, part 2

    Agree--your opinion is important too! I mean, just keep in mind that no matter what you say (pro or con), someone here probably violently disagrees with you. :) I pretty much lost a friend over F3, when we had an argument over whether F3 was a 'true fallout game'. Sacred ground, and all...
  14. tekhedd

    Fallout: New Vegas preview

    I like "epic moments" AS LONG as that isn't another way of saying "crappy minigame". :) We shall see. Still feeding my cautious optimism. (I don't have a problem with the formula as a whole--F3 always had potential. You can't really play "potential" though. :) )
  15. tekhedd

    Tim Cain interview on Matt Chat, part 2

    I mean that you're in a place where a lot of people who love the old-school RPG style congregate, and have for many years. Also many people who enjoy playing the new games. There have been many (rolleyes) discussions about exactly how F3 was wrong/right/succeeded/failed, in much depth. A large...
  16. tekhedd

    Tim Cain interview on Matt Chat, part 2

    And this, you see, is important. Not everyone agrees with you. In fact, the people you are trying to convince start out not agreeing with you. You might want to have this in mind when you proofread your postings. I have found in life that when people are shouting at me and I don't know...
  17. tekhedd

    Tim Cain interview on Matt Chat, part 2

    But F3 had neither! Oh. Never mind. (But they won an award for writing! I wonder why F3 didn't win an award for its FPS combat too?) Edit: well, in MY PERSONAL OPINION F3 had crappy FPS combat, boring quests, boring people, grey dull locations... maybe I'm different from most Fallout fans...
  18. tekhedd

    Tim Cain interview on Matt Chat, part 2

    Decide that absolute maximum bottom line profit is the only important aspect of a game. Then do market research to see what people want in the game. You will get the modern crop of beautiful-to-look-at, uninspiring, more or less OK games. See also: modern radio. This reminds me of the "most...
  19. tekhedd

    New Vegas tidbits

    Hmm, a single slow-motion attack as the end of a fight actually sounds, well I hesitate to say "tasteful" because we're talking about exploding heads here, but appropriate. Heh.
  20. tekhedd

    Fallout: New Vegas stuff

    To be honest, though... even all of the dozens of nitpicky things together wouldn't, and didn't ruin the experience for me. The problem is that it was boring. I didn't care about the people I was doing missions for. Exploring did not reward me. So, I would look for fun in the crafting, or in the...
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