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    Fallout Tactics mod Equilibrium (2.2)

    Been coming here almost exclusively for the mod and its last update - great work! Thanks a mil to you and Endocore for your dedication to reviving this game, because of you, gentlemen, the game simply blossomed!
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Damn it, there goes my Int1 toon...:)
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Violent melee death animations! Melee Damage also affects minimum damage. Melee Damage affects thrown melee weapons. Some melee weapon damage/AP cost tweaks. Yep, looking good. Looking VERY good, I can't even remember for how long I've been waiting for something like this. Thanks from the very...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Promises, promises again... Just kidding:). Looking good, and I'm looking forward to this. Imagine that, I swing by here every couple of... oh well, let's be politically correct... every couple of months... and what do you know?:) Anyway, thanks for NOT vanishing in the wastes, Magnus:)...
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    FO2 Mechanics Overhaul Mod

    Well, it's about time someone took the eye-critting pseudo-joy down...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Yep. Out of nowhere, though still waiting:). Hope you aren't teasing, Magnus.
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Thanks so much for such quickness, thought it would take a week or so, as it were:).
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    The link is dead. It says there "404 error" or something. Magnus, could you please re-upload the file or should i wait for a revision compatible with the newest RP 2.1?
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Hi all! Sorry I'm asking my question here, though it certainly does concern the Restoration Project. The deal is I'd very much like to play the RP along with Magnus' Weapons Redone installed. And it seems the man no longer visits his mod's forum. Not trying, fates forbid, to insult anyone; I'm...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Hi all! Sorry I'm asking my question here, though it certainly does concern the Restoration Project. The deal is I'd very much like to play the RP along with Magnus' Weapons Redone installed. And it seems the man no longer visits his mod's forum. Not trying, fates forbid, to insult anyone; I'm...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Wow, thanks for that. Helped me greatly. Pity that Magnus isn't responding, really.
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Hello, Magnus! The new release of Killap's RP is up and running, as I see. Is your mod compatible with that? Sure hope it is, 'cause I very much like it:)!
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Thanks for answering. Your advice didn't help, unfortunately (and I know why - my bad, I'm using DX11 anyway), however, I was able to finally get the program running by changing the number of colours in the f2_res.ini to 16-bit manually. Though after starting the game the above value did reset...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    I do have a problem though: after restarting the game due to the resolution adjustment, the game fails to start with en error message "Failed to initialize input devices". What gives? On the "SCRN" menu I've ticked the 1280:1024 resolution, same as on the "SFALL" menu, along with a...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    I do have a problem though: after restarting the game due to the resolution adjustment, the game fails to start with en error message "Failed to initialize input devices". What gives? On the "SCRN" menu I've ticked the 1280:1024 resolution, same as on the "SFALL" menu, along with a...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Most thorough work. Thanks a mil, Killap!
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    Instructions: Create your own squad team for Awaken

    Unfortunately, to me - you both have a point. Making all squad members clones is surely not fun, however, I've been trying, for instance, to walk the original Fallout Tactics through with a melee/sneak/throwing character (that is, not using firearms), AND with no save (yeah, that mode, what's it...
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    Awaken Mod Help Thread (possible spoilers)

    Could anybody please tell me how do I open the outer door to the Laboratory? I've gotten the yellow pass card from the wreak of Mr. Handy, but the door still won't open.
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Then maybe its worth a shot (concerning NPC's damage)?
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Hello, Magnus! Presently trying your mod I find it most satisfactory. The changes to low-tech weapons are long due, in my opinion, and throwing skill has finally become interesting and worth the skillpoints put into. Ditto for big guns - they're much more enjoyable now. I've just one...
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