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    Are shots to testicles really funny?

    Way to respond to a post over a year late.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Plural of "script" would of course be "scripts", but I have no idea why they'd use the word to begin with. I remember "scrips" from Fallout 2, but that's it.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Windows.exe? There's a "windows.exe"?
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I'm really curious about when "albino" became an ethnicity.
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    Making a Fallout Mod

    It would probably help if you mentioned what you specifically need assistance with.
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    Combat critical failures turning critters into containers

    I've seen issues, in Fallout 2 at least, where a character would be treated as "knocked down" in the sense that you could loot them, but were not actually knocked down. I noticed this with NPCs, anyway, not sure about enemies. Usually it would reset at the beginning of the next fight...
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    Fallout 2 Restoration Project Gameplay Thread

    Minor dumb question: Isn't Kaga supposed to first show up on the way to Klamath? I got to Klamath without any encounters, and now I'm getting regular non-special encounters, so I'm hoping I didn't break something. Edit: Aaaand I just met him not two minutes after posting that. Ironically...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Eh. Properly organizing, reporting, confirming, and simply discussing bugs is a pretty important part of solving them. Spending time fixing bugs is great, but the minimal amount of time allowing the testers/players to figure out what they are (and prevent them from being reported multiple times)...
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    Changing skill-dependent starting items

    I humbly suggest that if a player starts with First Aid, Traps, and Throwing tagged, they should start off with a bonus cyanide pill.
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    For what it's worth, my reference point would be killap's Unofficial Patch, which is what I played the last couple times (which, to be fair, still had some annoying bugs, at least with the endings). Ha! When software crashes, at least it removes a bit of the sting when it crashes...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Small question: How playable/bug-free is the current version of the RP? I was going to wait for a new version to come out, but I don't think I can resist anymore, but I also would like to know, in a general sense, if there are a lot of bugs in it or any particular things I should watch out for.
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    Sfall stats.ini Healing Rate in the corresponding error.

    Oh, yeah, I hadn't made note of the minimum-defining line when I was thinking of that, so you're right, that should be fine. Edit: Stranger still, this doesn't work in stats.ini: ;heal rate [14] min=1 multi2=0.5 Intuitively I figured that if there weren't a "multi1" line at all, a...
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    Sfall stats.ini Healing Rate in the corresponding error.

    Thanks, I hadn't noticed that line in the sfall config file. EDIT: For what it's worth, I also see this in stats.ini for melee damage: shifts0=-5 Shouldn't it be "shift", not "shifts"? Granted, a -5 shift to strength for that sounds kind of absurd, so I'm not sure what's going on...
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    Restoration Project Crash

    Is it possible that the draw area is just too big at that resolution for whatever memory space it's reserving/referencing there? 1920x1200 is really, really large for the Fallout games, and doesn't really provide much benefit aside from letting you see more of the screen that you normally wouldn't.
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    Sfall stats.ini Healing Rate in the corresponding error.

    What I've noticed: Without a stats.ini at all (sfall doesn't install one automatically), with killap's patch and v2.7b of sfall, healing rate is 1/3 * Perception, and with no minimum, so you can't heal with a Perception of 1 or 2. With the most recent modders' pack, 2.17, the included...
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    Sfall stats.ini Healing Rate in the corresponding error.

    You know, I *thought* there was something wrong with healing rate! Doing some testing with killap's patch, it does seem to rely on Perception instead of Endurance. In fact, a Perception of 1 doesn't let you heal by resting at all! How has nobody noticed this before? What's strange to me...
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    Any way to get into Vault City vault after blowing up Gecko?

    Actually, I think one of the dialogue lines implied that you were lying to him. The way I figure it, it's the people inside the vault who just assume you're a citizen and don't ask any questions. After all, they don't normally check your papers, and the vault is guarded, so it's plausible a...
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    Any way to get into Vault City vault after blowing up Gecko?

    Actually, he gave me treatment too... must have, since I have Vault City Training and Inoculations. They basically acted in there as if I was a citizen. Off-topic, but since much of this is anyway: Has anyone else noticed that, even with killap's patch, Horrigan takes no damage from...
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    Any way to get into Vault City vault after blowing up Gecko?

    Why not have my cake and eat it too? I sneakily killed one of the guards via stimpaks and possibly planted explosives, and got in "peacefully". Prior to giving Lynette the same treatment.
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    Any way to get into Vault City vault after blowing up Gecko?

    Thanks! With Skynet, it was his combat disposition being set to "Unarmed". As for Vic, I have no idea, because I know he wasn't crippled and his disposition was set fine. Could still have been error on my part of some sort, but it's a bit late now since I attempted and somehow failed to extract...
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