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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Yes, the B-team mod overrides that limitation with Vic, just slap some armor on him and you have the missing animations. I like the idea of the .223 Pistol being unique again, though I kind of miss the "punch" it used to deliver since it doesn't ignore DT now. The Shotgun idea is also...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Ah, thanks for the input. I'm playing with 1.2 now and I'll keep an eye open about the Toughness perk. It makes loads of fun to play this mod since it adds a serious chunk of difficulty to the early stages and gets harder later on :D
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Damn this thread changes fast. I'm still playing with 0.9 so my observations might be outdated now. Anyway, I noticed that I'm pretty much invincible against arms that use 5mm JHP/AP, 10mm JHP/AP, .44 JHP/AP, .45 when wearing Metal Armor MKII. Shotguns, 14mm and .223 FMJ do little to no...
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Someone may have already said this but it seems that the B-Team mod and the talking head for Cassidy are somewhat incompatible with eachother. If I use the installer and check the optional content for both these mods Cassidy doesn't change his appearance with other armor worn (others like...
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